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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
More impactful animations and particle effects, especially for cleric
Nightly
Member
I know that the floaty-animations have already been addressed in a recent video, but I want to specifically address the current particle effects the cleric has.
I'm not a big fan of the yellow sprinkles everywhere, but mostly because it doesn't look particularly holy or impactful. For a skill like "Judgement" I want a blinding blast of holy light, not a limp sprinkle beam. Castigation's whip looks alright but the whip doesnt seem like it obeys physics, it might be better to do something different, with a more reliable animation.
The only animation that looks pretty good as is, imo, is the spear throw. It looks heavy, holy, impactful. It only has the sprinkle effect as the bolt spawns in, which is more appropriate feeling.
I'm not a big fan of the yellow sprinkles everywhere, but mostly because it doesn't look particularly holy or impactful. For a skill like "Judgement" I want a blinding blast of holy light, not a limp sprinkle beam. Castigation's whip looks alright but the whip doesnt seem like it obeys physics, it might be better to do something different, with a more reliable animation.
The only animation that looks pretty good as is, imo, is the spear throw. It looks heavy, holy, impactful. It only has the sprinkle effect as the bolt spawns in, which is more appropriate feeling.
3
Comments
https://www.youtube.com/watch?v=8NbwizzxQ_s
Hahah, this is perfect.
Also this:
And then this:
This too.
You forgot this
https://knightsofember.com/forums/members/winner909098.54
For action target abilities they could make it that the mouse button click triggers a targeting reticule and the mouse button release launches the ability.