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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
More impactful animations and particle effects, especially for cleric
Nightly
Member
I know that the floaty-animations have already been addressed in a recent video, but I want to specifically address the current particle effects the cleric has.
I'm not a big fan of the yellow sprinkles everywhere, but mostly because it doesn't look particularly holy or impactful. For a skill like "Judgement" I want a blinding blast of holy light, not a limp sprinkle beam. Castigation's whip looks alright but the whip doesnt seem like it obeys physics, it might be better to do something different, with a more reliable animation.
The only animation that looks pretty good as is, imo, is the spear throw. It looks heavy, holy, impactful. It only has the sprinkle effect as the bolt spawns in, which is more appropriate feeling.
I'm not a big fan of the yellow sprinkles everywhere, but mostly because it doesn't look particularly holy or impactful. For a skill like "Judgement" I want a blinding blast of holy light, not a limp sprinkle beam. Castigation's whip looks alright but the whip doesnt seem like it obeys physics, it might be better to do something different, with a more reliable animation.
The only animation that looks pretty good as is, imo, is the spear throw. It looks heavy, holy, impactful. It only has the sprinkle effect as the bolt spawns in, which is more appropriate feeling.
3
Comments
https://www.youtube.com/watch?v=8NbwizzxQ_s
Hahah, this is perfect.
Also this:
And then this:
This too.
You forgot this
https://knightsofember.com/forums/members/winner909098.54
For action target abilities they could make it that the mouse button click triggers a targeting reticule and the mouse button release launches the ability.