Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Indeed, there are a lot of factors that make up how valuable an employee is.
Their extra curricular activities while studying (unless directly related to the field they are attempting to find work in) are not one of those factors.
As such, and bringing it back to the reason we went off on this tangent, extra curricular activities are nothing more than a students choice of how to use up some of the free time that they have.
Literally the only time I can see this not being the case is if you study somewhere and then attempt to get a job locally, under a boss that studied at the same institition. The misplaced sense of loyalty that some people have to tertiary institutions may - in that edge case - slightly improve your odds at getting a job. However, since this is all local, there are probably better ways you could have spent that time, like getting to know that company and that boss while still studying.
Stylized siege weapons that are incongerous to the overall game concept (so not how New World did theirs)
I agree, there needs to be multiple ways into the castle otherwise the siege becomes a linear defense (=dull meat grinder). I would like to see multiple attack vectors which need work to set up, where any one of them can lead to victory.
I would want to be able to tunnel under a wall to collapse it. I would want to be able to break a wall or gate with a projectile or ram, and I would want to be able to go over it with a ladder or tower (even though that isn't what siege towers actually were).
Largely, sieges involved a lot of earthworks in the past. Whether digging, making ramps or filling in trenches/moats. I am unsure how this aspect of a siege can be translated to an activity that is supposed to only take a few hours.
Definately.
And a rock, paper, sissors for each method with good and bad points to engage strategy
layered upgrade systems.
Intuitive Combat.
Interdependencies.
It doesn't exist.
Ashes gets pretty close tho, so I'm hyped!!
Totally posted in the wrong thread! HAHAHA
move along, nothing to see here.