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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
siege griefing
Jakeman
Member, Alpha One, Alpha Two, Early Alpha Two
are there any plans to prevent people from logging onto their alt accounts and taking up a slot for defending? it would really suck if say 30 slots got taken up and were no shows. i dont see this being a problem for attackers since you can just plan to place a siege scroll down when all your guild/alliances members are on to sign up for the siege
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Comments
Castle sieges have a cap, but those are battles between guilds and therefore automatically more restricted.
That being said, there is currently no cap on node sieges and therefore we do not have information on systems planned to make sure the NON EXISTENT cap isn't abused.
Once a cap is confirmed, we can talk about plans for that system.
There are no plans for situations that don't exist. Humanity is not working on designing a suit for us to walk on the sun because we do not have any plans to walk on the sun any time soon.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
cool never said i know better than the devs but okay. theres still going to be a cap unless steven is secretly a time traveling wizard and has brought back tech from the future that lets us have 2000vs2000 battles i would LOVE that to happen but thats not realistic
You are saying that you know better than the developers because you are directly contradicting them. They currently claim that the systems they are working on, allow them to not cap the node sieges. If despite that, you so adamantly state that they will have to cap the node sieges, then you are absolutely claiming to know better than the developers.
We'll see if they are able to pull it off, but that is what their plan is right now.
just because there are 2000 people participating, doesn't mean that there have to be 2000 on your screen.
Nodes are massive, there might very well multiple different zones within a single siege, like for example (north gate, south gate, east gate, west gate and city center)
Citizenship can be claimed for Village (level 3) nodes or higher.[4]
A player can only claim citizenship to one node at a time.[5]
Only one citizenship may be declared per account, per server.[6][7][8]
This may have changed to one citizenship per account.[9]
Citizenship is lost if the node is destroyed. A player can then become citizen of another node.[6]
Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[6]
Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[8] – Steven Sharif
It won't be possible for Alts to affect a Siege unless the Alt in question is already a member of the node alongside the main. As your warehouses, Guild Storage and personal storage can all be looted in a siege, it would be costly for someone not to attend a siege if they are online.
Edit: If the Alt is already not a citezen, then they wouldn't even be expected to show for a siege. Their lack of attendance would mean little in the grand scheme. If the citizen toon doesn't show, it could be a greater impact. Further details are unknown though.
If they railroad sieges, people will not participate. If I can't choose to directly attack the Keep and remove their leaderships head, it's a waste of time. Why would I send people to attack some random, unimportant location? That'd only happen if the game forced me.
It seems plausible to me that there could be anywhere from 2,000 people to 10,000 people interested in participating in any given siege without major travel constraints.
Do they really try to limit something like this to a single day/window event, it seems unlikely without a cap on participants or some form of queued system to participate regardless if the node is huge or not.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts