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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Guild map - A take on the traditional guild calendar
Strangeape
Member, Alpha Two, Early Alpha Two
I had an idea and figured i'd share it with the community for judgement.
The basic idea is to replace the traditional calendar with a "magical guild map" so to speak. To take wow as an example, when you'd join a guild, you would have either 1 inventory space or even a character equipment slot for it. You'd be able to pin events on it, circle gathering spot, maybe draw routes for caravan assault from info given by spies, etc.
i feel it would be thematically appropriate and a different twist to the regular calendar.
What say you?
The basic idea is to replace the traditional calendar with a "magical guild map" so to speak. To take wow as an example, when you'd join a guild, you would have either 1 inventory space or even a character equipment slot for it. You'd be able to pin events on it, circle gathering spot, maybe draw routes for caravan assault from info given by spies, etc.
i feel it would be thematically appropriate and a different twist to the regular calendar.
What say you?
3
Comments
A good idea, I like it.
I would hope that the guild leadership can set the visibility of any bookings to individual members to help them identify moles.
Another guild can use your Intel to precisely plan attacking your caravan, so don't be surprised if it happens.
I think guilds may still use apps like Discord to organise themselves, but if this tool is done well then Discord might not be necessary for some tasks.
I may not have explained properly. and also, i kind of see this is relation to Eve online, if you've ever played the game. The idea behind mentioning the route on the guild map was that say your guild wants to move large amount of items from one metropolis to another. From what i understood, markets will be regional, so for a certain item or ore or whatever, you might get a much better price at another metropolis. They've said that traveling will take time as the zones are large. So, you plan a moving day with your guild, and on that day, you'd be able to trace the route you want to take on the guild map so that players are aware of where to go or even others can join if they log in later.
Does that make more sense?