Arkethos wrote: » I like the idea of the potential for murky/muddy water, but I think it detracts from gameplay quickly as you don’t have the same senses you do in real life
Asgerr wrote: » Of course the level of murkiness needs to be tested, and perhaps it can be murkier in certain weather types or in certain spots etc.
daveywavey wrote: » Arkethos wrote: » I like the idea of the potential for murky/muddy water, but I think it detracts from gameplay quickly as you don’t have the same senses you do in real life In real life, your vision is massively affected underwater. That's why they've added the murkiness, to aid in immersion. I imagine there'll be some sort of consumable that allows you to improve your underwater vision.