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Marriage and religion system idea
My idea is to intertwine the marriage, religion and government systems. Each religion has a hierarchy based on node size. So when 2 players want to get married they pay varying amount of currency based on the level if the religious player that marries them. They receive a stat buff based on the level of the religion of the player that married them. Or they can choose to have the node mayor perform the marriage at a cost, where the different type of government mayor gives a different stat buff. This will encourage marriages, players using the religion systems and a way to make in game currency.