Daedrik45 wrote: » The mmo players from the 90’s and the “immersion elitists” are going to kill this game. “Animations don’t seem realistic” “spells are too much”. Boring bland combat will kill this game before it even arrives.
Wandering Mist wrote: » You can absolutely have interesting and engaging combat without over the top animations, so I'm not exactly sure what you're going with here.
Daedrik45 wrote: » Some of you guys and gals who come on her complaining about literal pre alpha and place holder affects are pushing people away from this game!! Whatever happened to letting the artist create art and people enjoying it? Too many people want to hold the artists hand while he paints... if you want to do that then become an artist or wait till atleast alpha starts my gosh.
Cypher wrote: » Daedrik45 wrote: » The mmo players from the 90’s and the “immersion elitists” are going to kill this game. “Animations don’t seem realistic” “spells are too much”. Boring bland combat will kill this game before it even arrives. Hey there buster, you’re not quite right on these assumptions. - I started playing MMOs in like 2010 or 2011 - I like the combat in Black Desert (not boring or bland at all, very action packed) - I still think the animations on nearly every skill we’ve seen so far is way over the top and too much in general, let alone for a low level skill. Also need more skills that don’t root the character in place during a long animation while casting, wouldn’t you agree by your own logic? Entire point of including us on the pre-alpha testing, class showcases, etc is to get player feedback on things as early as possible. So people can and will express their opinions, and it seems most players, regardless of when they started playing MMOs, are agreeing on the animations. 🙂
PlagueMonk wrote: » Wandering Mist wrote: » You can absolutely have interesting and engaging combat without over the top animations, so I'm not exactly sure what you're going with here. I'm also not quite sure of the OPs direction BUT I was following Pantheon for a time and agree with the assessment it looked boring. I watched them kill mobs for 10 mins and was ready to move on. Now if the intention was to draw a line between Pantheon and AoC, I completely disagree. AoCs combat looks engaging and interesting even at this stage in development. It can only get better as they tune and refine.
WhitneyHagasMatsumoto wrote: » I believe that many of the critical opinions about animations and other media stem from physiological discomfort, like the uncanny valley. Of course, Ashes is a game, but the graphics are much closer to reality. For this reason, even though it is a fictional story set in a fantasy world, I think we may be looking for a certain amount of "realistic movement. However, I know that what we are currently seeing is not the finished product, and the feeling we get from actual gameplay may be different, so I personally think it would be better to play the alpha version myself before I formulate my thoughts. Too much heated discussion may lead to a loss of motivation for creators ...... :'(
Noaani wrote: » So, I read the OP, I couldn't find the prediction.
Lycancoffee wrote: » We all need to get into the combat system and spend some real time killing each other if we’re going to have any sort of meaningful feedback about the combat in the game. I can’t count how many devs were surprised how fast we dug into all the combat system flaws once they finally gave it to the players. Landmark, Wildstar, ESO, Age of Conan, Darkfall, Warhammer Online. Devs were like “our combat is awesome!” but then we got a hold of it and were like “Ok, but did you know we can do...THIS!”
Sathrago wrote: » Noaani wrote: » So, I read the OP, I couldn't find the prediction. gotta sign up for their onlyfans if you want the answer.