Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Story quests for each Archetype/Class
Asgerr
Member, Alpha Two
This is a thought I was having while playing FFXIV.
In that game, every basic class and then advanced class (called jobs) has a storyline that players play through. This fleshes out the lore behind the archetype and adds some interesting story content that might delve into lore details.
Maybe have it only up to level X, or when we unlock the secondary archetype?
Pros:
- More lore and fleshed out archetypes
- More rewarding way to acquire new skills than just clicking Yes on a window
- More content
Cons:
- More work on the devs' and writers' part
- Forced lore on an archetype might not function well with the secondary archetype augment system
- Could feel tedious depending on the storyline's quality
What are your thoughts on the matter? Any other pros or cons I haven't thought of?
In that game, every basic class and then advanced class (called jobs) has a storyline that players play through. This fleshes out the lore behind the archetype and adds some interesting story content that might delve into lore details.
Maybe have it only up to level X, or when we unlock the secondary archetype?
Pros:
- More lore and fleshed out archetypes
- More rewarding way to acquire new skills than just clicking Yes on a window
- More content
Cons:
- More work on the devs' and writers' part
- Forced lore on an archetype might not function well with the secondary archetype augment system
- Could feel tedious depending on the storyline's quality
What are your thoughts on the matter? Any other pros or cons I haven't thought of?
1
Comments
There might be something like this. They said something at least for race quests. There are also religion quests and organization quests.
The more quests we have the better is for the game. As long as those quests bring quality over quantity.
Even World of Warcraft made some nice quests for each class but abandoned that idea after one expansion(sad).
It just starts to look like a lot of extra work for something that frankly doesn't matter that much (what you are vs what you do). Background lore can handle that sort of stuff better for less effort. If you really want to figure out what it means to be an Empyrean Paladin, go read their lore.
TLDR: I don't think its important enough to be worth attention. I'd rather have the quest team work on fleshing out questlines in the guild system, social organizations, the node system, and religions than devote attention to class quests.
If you had to try to cram it in there, without needing to create 64x8 quest classes, what could be a good option?
If I were to incorporate that idea, but not make the effort too big, I would use ......
I don't think this quest needs to be whittled down to the level of each class for each race, as Honshu-san suggests.
I believe that basic combat skills are a discipline that transcends culture.
The idea that you are not to be attacked by the enemy and you are to attack the enemy would be common to all cultures.
In that sense, the quest to learn the lost fighting skills of ancient times does not have to be terribly fragmented.
And it would be great if a similar quest could be included in crafting. lol