Asgerr wrote: » This is a thought I was having while playing FFXIV. In that game, every basic class and then advanced class (called jobs) has a storyline that players play through. This fleshes out the lore behind the archetype and adds some interesting story content that might delve into lore details. Maybe have it only up to level X, or when we unlock the secondary archetype? Pros: - More lore and fleshed out archetypes - More rewarding way to acquire new skills than just clicking Yes on a window - More content Cons: - More work on the devs' and writers' part - Forced lore on an archetype might not function well with the secondary archetype augment system - Could feel tedious depending on the storyline's quality What are your thoughts on the matter? Any other pros or cons I haven't thought of?