Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
particle effects
ashone
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
How do you feel about particle effects?? Personally ,the fact that they are present in every skill animation that I have seen so far is overkill. They are in the casting and in the hit animations, which is, for me, one too many appearance.
4
Comments
I believe massed PvP will be a big mess with tons of particle effects. I don't see why we have to have basic cosmetics for large scale PvP when much of the processing power will be taken up by Particle Effects. I understand Particle Effects can be reduced in the options though.
Wouldn't you do that if you had a million dollar and you were making your own game?
Particle effects takes work creating, but changing them is quite accesible.
I saw a big purple thing covering the entire screen, I didn't like it neither and I think is worth bringing it up to the table but is not a major concern. Let them play around for a while.