Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
particle effects
ashone
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
How do you feel about particle effects?? Personally ,the fact that they are present in every skill animation that I have seen so far is overkill. They are in the casting and in the hit animations, which is, for me, one too many appearance.
4
Comments
I believe massed PvP will be a big mess with tons of particle effects. I don't see why we have to have basic cosmetics for large scale PvP when much of the processing power will be taken up by Particle Effects. I understand Particle Effects can be reduced in the options though.
Wouldn't you do that if you had a million dollar and you were making your own game?
Particle effects takes work creating, but changing them is quite accesible.
I saw a big purple thing covering the entire screen, I didn't like it neither and I think is worth bringing it up to the table but is not a major concern. Let them play around for a while.