Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Spent a day and designed these.
Gobln
Member
I want to preface this post with some sentiment my friends and I have had about Ashes of Creation.
We love the idea of a game that is so structured around community. But my friends and I thought that the game was missing an art direction that is less "Two Steps from Hell: The Game".
You may not be of that opinion, but I've shared this game with a lot of people, and a similar comment is always made.
I looked into the planned races for the game to see if the roadmap was similar to the current showcases, and I concluded it was.
I decided that I would look into designing some races, some based on the current races that are planned for release, and some others that might flesh out the high-fantasy theme.
I made these designs.
The idea was to create the archetypal race types that fit a world that is based around community interaction, adventuring, and race identity.
Because we are adventurers in the game, I decided to use a cloak/cape motif in all the designs.
The more order oriented the race was, the more symmetrical each design for the cloaks would be - and the more asymmetrical it would be for chaotic races.
I take slight inspiration from the high-fantasy setting Warhammer, a setting that has done race divide, and culture aesthetic markers so incredibly well.
I also wanted to incorporate races might appeal to different types of players, from mischievous and evil, to honorable and proud - and have this read as such aesthetically.
The simple and slightly exaggerated shapes are supposed help contrast other races to make sure that race identity is a heavy choice. That choice should impact how you experience the game, especially in comparison to another players choice.
I believe that this would have a pretty great impact on the world, and result in more passionate player motivations.
I also decided to include monstrous type races, not only because I have a soft spot myself for them - but because I appreciate the contrast this provides for players.
I'll drop my portfolio, and twitter, so you can understand a bit of what I do, and where these thoughts are coming from.
It's probably best if you open the image in another tab.
I would also like to hear some opinions from the people that are invested in this game.
I don't know what to expect - possibly people telling me to get the hell out - I don't want to offend anyone, I just really would like to help.
I just want AoC to be a success.
Final thing I'll say, is if you think I should continue this exploration, let me know, I could actually do that.
Thanks for hearing me out!
We love the idea of a game that is so structured around community. But my friends and I thought that the game was missing an art direction that is less "Two Steps from Hell: The Game".
You may not be of that opinion, but I've shared this game with a lot of people, and a similar comment is always made.
I looked into the planned races for the game to see if the roadmap was similar to the current showcases, and I concluded it was.
I decided that I would look into designing some races, some based on the current races that are planned for release, and some others that might flesh out the high-fantasy theme.
I made these designs.
The idea was to create the archetypal race types that fit a world that is based around community interaction, adventuring, and race identity.
Because we are adventurers in the game, I decided to use a cloak/cape motif in all the designs.
The more order oriented the race was, the more symmetrical each design for the cloaks would be - and the more asymmetrical it would be for chaotic races.
I take slight inspiration from the high-fantasy setting Warhammer, a setting that has done race divide, and culture aesthetic markers so incredibly well.
I also wanted to incorporate races might appeal to different types of players, from mischievous and evil, to honorable and proud - and have this read as such aesthetically.
The simple and slightly exaggerated shapes are supposed help contrast other races to make sure that race identity is a heavy choice. That choice should impact how you experience the game, especially in comparison to another players choice.
I believe that this would have a pretty great impact on the world, and result in more passionate player motivations.
I also decided to include monstrous type races, not only because I have a soft spot myself for them - but because I appreciate the contrast this provides for players.
I'll drop my portfolio, and twitter, so you can understand a bit of what I do, and where these thoughts are coming from.
It's probably best if you open the image in another tab.
I would also like to hear some opinions from the people that are invested in this game.
I don't know what to expect - possibly people telling me to get the hell out - I don't want to offend anyone, I just really would like to help.
I just want AoC to be a success.
Final thing I'll say, is if you think I should continue this exploration, let me know, I could actually do that.
Thanks for hearing me out!
5
Comments
To put together a maximum effort pitch, where I create identities for each of these races by designing cultural aesthetics, shape motifs and color palettes etc, all for a small chance of it to be looked at and most likely ignored completely is a rough prospect for me.
I would do that, if a developer from Intrepid responded with serious interest in my thoughts I've already shared. Regardless, changes like what I'm suggesting is probably already out of the question.
Beyond that, the field seems largely open, for 'green people'.
Yours truly just tried to find this on the wiki - but cannot! Not sure where I perhaps *thought* to have read this, so I could be wrong! The concept art makes them look about human-height.