Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Interactive Element Magic

My only problem with element locked magic, is all users no mater what element has access to the same basic spells with thier special element that seperates it from other classes. Magic that effects the environment and evolves the environment as you magicly interact with it. You cast a force push and rocks fly at the enemy, or in your cast lets say you summoned a puddle to throw an ice spire instead of chucking rocks. The enemy mage reacts with a force wall to block your ice attack and his wall absorbs the ice becoming a ice wall. He using force push and sends it back at you. You Dispell the ice wall, and send the water back at him as a binding move to hold him still etc. A back and forth tug of war of power, not just numbers. A magic battle should be more of a conversation then a spray and pray battle.
Mages should be allowed to specialize if they want, but unlocking the ability to control different elements through quests spread across the world, rather then giving them elemental control through leveling up. Staggering the elements could give the impression that an element you would get later on is better then one you would have early access to. No one should be locked into a element, if you want to be a jack of all trades, you should be able to do that. Specialization should on the user’s part to choose to only use certain spells or combinations. If you could only use one type of magic, it may open up jobs for mages to get people into dungeons blocked by certain elements. Wind jumps gaps, water freezes or parts, earth moves rocks, fire burns debris.. or boils fluids in steam powered locks.. kinda stretching it for fire but.. Branches and vines shouldn’t just be burned, nature should be a element of its own, a lot of crowd control there.

Comments

  • @Zelhart
    There's a lot you said in this i liked. Wish i'd seen this sooner .
    Zelhart said:
    " ... Magic that effects the environment and evolves the environment as you magicly interact with it ... "
    This is probably something I've been thinking for a while too - I'm truly hoping that this (above quote ) is actually a thing  :)
  • you are mentioning only mages, but I feel every class should be able to do this sort of realistic combat.
  • I really like your turn of phrase
    Zelhart said:
    A magic battle should be more of a conversation then a spray and pray battle.
    I too hope this kind of "strategic" battle makes its way into the game. Of course there will also be action based abilities as well to suit other playstyles and encounters.
  • Irobot said:
    " you are mentioning only mages, but I feel every class should be able to do this sort of realistic combat. "
    And this is why I'd hope for all classes to know ... " The Basics of Magic " , but never outshining the Mage in anyway. But the Rather the Basic-Magic can used for other Purposes - including combat
Sign In or Register to comment.