Neurath wrote: » Having seen the wealth of info in the Ideal Class thread, I feel a lot of people will be disappointed by the classes/augments.
bloodprophet wrote: » GW1 Necromancer was fun to play. I never played the expansions so not sure how it went after the base game.
Mowaby wrote: » Neurath wrote: » Having seen the wealth of info in the Ideal Class thread, I feel a lot of people will be disappointed by the classes/augments. The class system is strange. Some people look at the classes and think they will get skills based on that class. They don't realize the real class is the primary archetype. So a necromancer will be a summoner. Adding cleric to that makes it a necromancer. They will get some added flavor and augments that changes the summoner to be slightly more like a cleric. The flavor parts will change the summons to be undead instead of whatever they normally would be. I think people get confused with the class system and will be disappointed when they don't get their ideal "add class here".
George Black wrote: » We dont need all these "class-names". But people freak out when you tell them 15 (up to 20 post release) real classes are better than 64 names.
maouw wrote: » @Nagash My Liege? The living request an audience.
Dreoh wrote: » George Black wrote: » We dont need all these "class-names". But people freak out when you tell them 15 (up to 20 post release) real classes are better than 64 names. I mean, yea sure your argument makes sense if this game was going with traditional spells and abilities, but it's using a spell customization system which means all these names are kind of necessary for easy consumption. Your argument essentially boils down to "Customizeable abilities is worse because it's complicated" which is a lame stance to take
George Black wrote: » Ah thanks for choosing a lame arguement and naming it my position.