Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Regarding world design
Hello all! I'd first like to say that this game shows real potential, and express to the community as well as the development team how refreshing it is to see an inventive NA-MMO being created in a "Post-WoW" world. It's nice to see a title coming in the future that isn't simply a regional release from eastern companies. The few clips we've seen thus far exquisitely display that this is a beautiful world with intriguing features. I wish everyone the best, and hope that the team can produce a new world full of wonder capable of rekindling the dying flames of a once great genre.
Recently, I've been playing Black Desert. The game undeniably has faults, but one thing that they did well(in my opinion of course) was the world, specifically how virtually the entire map was explorable, with little to no loading screens or instanced areas. Other games in the genre tend to put the players on training wheels, funneling them through areas littered with invisible walls and out of bounds terrain and backdrops. I'm not sure if others feel the same, but a massive explorable world makes a game feel epic and immersive.
Recently, I've been playing Black Desert. The game undeniably has faults, but one thing that they did well(in my opinion of course) was the world, specifically how virtually the entire map was explorable, with little to no loading screens or instanced areas. Other games in the genre tend to put the players on training wheels, funneling them through areas littered with invisible walls and out of bounds terrain and backdrops. I'm not sure if others feel the same, but a massive explorable world makes a game feel epic and immersive.
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But as said above, there might be some instanced dungeons because how the nodes progress. But we haven't heard much about it yet, so we just have to wait and see.