Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Immersive Offline Players
Areia
Member, Alpha Two
When a player logs out while as a member of a node their avatar (character) should remain in game and transition to a NPC state going through different immersive tasks around towns, drinking at an inn, chopping firewood, or playing guard for the town. This would introduce a high level of immersion to players because you could see your friends still participating in the world even if they're not online.
2
Comments
Then you find someone like me...and I'll take them for a midnight stroll through the woods.
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It would obviously behave like a NPC and none of your loot would be affected...
https://knightsofember.com/forums/members/winner909098.54
But it´s hard to develop and not worth the effort imo.
And as winner909098 already said it increases server load as well.
At this point you gotta ask yourself, why even do it instead of hosting more concurrent players on said server.
I mean that's fair but if the game is supposed to be able to host up to 10k players at the same time and currently there are only 8k online players it would be cool if we could fill in 2k NPC players so the cities will feel more alive. And if 1k players suddenly joins in the server the number of NPC players would be reduced to compensate. The idea is to keep the illusion of a vibrant population at all times.
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What if there is no woods ?
I assume that would be the case, but the idea alone that someone can just kill my character when I am not there does not sit right with me. I think IS did mention something about being able to have a store open and control it from your phone so that might be a thing.
Then they can stroll along a precarious cliff edge.
Or through a hazardous swamp
Or perhaps a hike up a frozen mountain top?
Or a sweaty adventure in the warmer depths of the earth.
Lots of "interactive" opportunities.
imo what is a better idea, is that if it comes possible to have player owned shops (like at your house for example), your character will stand at the shop when offline.
@Jxshuwu this has already been confirmed
Ah, didnt know! That's awesome, thanks for telling me.
♥ In The Name Of Venus, I'll Punish You! ♥
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I love it!
/Liked
The Dark Alliance is building the Tulnar Civilization on our server!
[NA] [18+] - We need EVERYONE!
If you want in, send me a message!
- Players turning NPC are unkillable, or if killable - unlootable.
- Players turning NPC can only happened when logged out in a town/city
- Say Player logged off inside an INN, now he's NPC wandered to the BANK - when the player re-logs in, He relogs back in the INN. This was the last time the player was a PLAYER before turning into an NPC. Hence point 1 - NPC are unkillable and/or unlootable. Since the actual Player data was logged off in the INN, not at the BANK.
- There is a HARD LIMIT of how many players can be turned into an NPC per server. That is up for Intrepid to decide.
Wasent there an Asian game where you did that? Age of Wushu or something.
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