Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Suggestion: Build Simulator (near AoC release)?
Zeslena
Member, Alpha Two
Hello everyone!
I am brand new to the game and this forum so I hope the discussion is within the right category. If this suggestion has already been put forward, then I apologize in advance.
I think that it would be a really nice idea to have a sort of build simulator that would allow players to check, for instance, how their skills are affected by their secondary archetypes or the effects of racial perks, etc. I do not know how the rest of the community thinks about this idea? I, personally, am scared of choosing a secondary archetype, thinking it would have a specific effect on my skills, only for the opposite to happen.
Of course, I realize that, in the current state, nothing is finalized yet. As such, a build simulator would probably only become feasible near the full release of the game once everything has been decided. I am a noob when it comes to programming, but maybe it could be added to the official website so that the simulator is available in the browser.
P.S. Maybe it would even be possible to do the same for the character creator? To put a simplified version on the website. Of course, that is probably a much more complicated task. But, it certainly would be interesting and entertaining if people were to share pictures of their prepared chars (from the CC simulator) in the forum.
I am brand new to the game and this forum so I hope the discussion is within the right category. If this suggestion has already been put forward, then I apologize in advance.
I think that it would be a really nice idea to have a sort of build simulator that would allow players to check, for instance, how their skills are affected by their secondary archetypes or the effects of racial perks, etc. I do not know how the rest of the community thinks about this idea? I, personally, am scared of choosing a secondary archetype, thinking it would have a specific effect on my skills, only for the opposite to happen.
Of course, I realize that, in the current state, nothing is finalized yet. As such, a build simulator would probably only become feasible near the full release of the game once everything has been decided. I am a noob when it comes to programming, but maybe it could be added to the official website so that the simulator is available in the browser.
P.S. Maybe it would even be possible to do the same for the character creator? To put a simplified version on the website. Of course, that is probably a much more complicated task. But, it certainly would be interesting and entertaining if people were to share pictures of their prepared chars (from the CC simulator) in the forum.
0
Comments
If it were up to me I would like the secondary skills derived from the second class to be secret until launch day. I would not like to see guides on how to max your character even before launch, or tell you what is better or worse, or leak the crafting system, all that should be tested as closed as possible to ensure that on launch day players enter a new and unknown world where they can experiment. If you choose a secondary class and you don't like it you can always change it later.
Imagine reaching level 25, picking a secondary class only to realise that the effects are undesirable for you. If I remember correctly the developers have said that changing secondary archetypes will not be easy. So I am assuming certain tasks (or ingame currency) will need to be completed in order to do that. As a result the player will be busy with fulfilling these conditions, instead of progressing and enjoying the game.
Personaly i will take cleric+cleric=high priest or sumoner+cleric=shaman or mage+mage=archwizard, and if i ever take a tank it will be a spellstone. I dont even know their skills, i just feel it like me. On the end the character is not made only of skills to use, gathering is not altered by thtat, procesing nor crafting
Every skill has its use, if at level 25 you are not confident on your second class, give it a try, try to adapt to that playstyle and maybe it can susprise you. But knowing evey spell you will get from level 25 to 50 and take your second class taking that onto consideration just breaks the inmersion
I would vote no on an official build simulator. While it is nice to know for sure why and how things "do" the way they do. It kind of takes some magic out of the game. Most player bases get really close to the games actual function, but that little bit of uncertainty gives theory crafters something to scratch their heads at endlessly.
This is my personal feedback, shared to help the game thrive in its niche.