Was thinking about node progression, not sure if this has been brought up yet, so I apologize in advance if it's a double thread.
I was thinking, when nodes hit the village stage, should their be defensive options for tiers of said node.
I started at encampment as from the pictures I have seen, they seem to have a a walled or barricaded defenses preemptively in design.
Example:
Encampment - defence tier one
Encampment - defence tier two
Village - defence tier one
Village - defence tier two
and perhaps for towns, cities and metropolis, have a possible three tiers of defence opposed to two.
Town - defence tier one
Town - defence tier two
Town - defence tier three
these could provide different styles and strengths of gates/portcullis and perhaps even barbicans if the design. there could be different walls and aesthetics in relation to tier upgrades etc as well.
additionally, based on what type of node it is, it could have specialized and themed defenses
in example: military vs scientific node
could add a bit more defensive opportunities for nodes that are capped but have increased production and maintenance costs as a penalty per se.
It may not necessarily have to be in the design for launch, but maybe in a future expansion?
In relation to defenses, there would obviously be some sort of equivalent for siege weapon damage and ammo types to possibly counter these mechanics if affordable by said attackers.
please share idea's and opinions