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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Node Progression and Defensive Tiers
Enigmatic Sage
Member
Was thinking about node progression, not sure if this has been brought up yet, so I apologize in advance if it's a double thread.
I was thinking, when nodes hit the village stage, should their be defensive options for tiers of said node.
I started at encampment as from the pictures I have seen, they seem to have a a walled or barricaded defenses preemptively in design.
Example:
Encampment - defence tier one
Encampment - defence tier two
Village - defence tier one
Village - defence tier two
and perhaps for towns, cities and metropolis, have a possible three tiers of defence opposed to two.
Town - defence tier one
Town - defence tier two
Town - defence tier three
these could provide different styles and strengths of gates/portcullis and perhaps even barbicans if the design. there could be different walls and aesthetics in relation to tier upgrades etc as well.
additionally, based on what type of node it is, it could have specialized and themed defenses
in example: military vs scientific node
could add a bit more defensive opportunities for nodes that are capped but have increased production and maintenance costs as a penalty per se.
It may not necessarily have to be in the design for launch, but maybe in a future expansion?
In relation to defenses, there would obviously be some sort of equivalent for siege weapon damage and ammo types to possibly counter these mechanics if affordable by said attackers.
please share idea's and opinions
I was thinking, when nodes hit the village stage, should their be defensive options for tiers of said node.
I started at encampment as from the pictures I have seen, they seem to have a a walled or barricaded defenses preemptively in design.
Example:
Encampment - defence tier one
Encampment - defence tier two
Village - defence tier one
Village - defence tier two
and perhaps for towns, cities and metropolis, have a possible three tiers of defence opposed to two.
Town - defence tier one
Town - defence tier two
Town - defence tier three
these could provide different styles and strengths of gates/portcullis and perhaps even barbicans if the design. there could be different walls and aesthetics in relation to tier upgrades etc as well.
additionally, based on what type of node it is, it could have specialized and themed defenses
in example: military vs scientific node
could add a bit more defensive opportunities for nodes that are capped but have increased production and maintenance costs as a penalty per se.
It may not necessarily have to be in the design for launch, but maybe in a future expansion?
In relation to defenses, there would obviously be some sort of equivalent for siege weapon damage and ammo types to possibly counter these mechanics if affordable by said attackers.
please share idea's and opinions
0
Comments
Building defence structures, fortyfying walls reinforcing defense structures... yes please
as an example,
the first tier could an additional 5% hit points to the gate and some armour rating on top of that, 10% for the next tiers and so on in similar designed increments depending on materials used to construct the different tiers based on the node stage.
simplified
tier one = 5% hp increase + defense rating (some sort of mechanic)
tier two = 10% hp increase + defense rating increase
Maybe post this in the next Q&A would be interesting to get their thoughts.
https://ashesofcreation.wiki/Mayors
true, it could be a mayoral choice on node progression. Good thinking!
I just may ask it for the next Q&A, get some feed back on the concept
thanks!