I am wondering if we will be able to exploit a specific property of caravans: That they can create an area around the caravan that automatically flags players as purple. This property, combined with the fact that personal caravans are driven by the player and are not limited to specific routes, we have a situation where people should be able to use them to flag players before attacking them in order to avoid a corruption penalty. The caravans can be loaded with a single cheap material that can be found everywhere, so it doesn't really matter to the owner whether it gets destroyed or not.
Has Intrepid addressed this already?
If not, I can think of a few things that would mitigate this exploit:
- Make caravans fairly slow. Like make them walking speed so that anyone would have enough time to notice them and get away if they see someone coming at them aggressively with a caravan.
- Prevent caravans from creating an open PvP zone within a city and its gates (entrances/exits).
- Possibly make caravans themselves expensive. I don't like this option though, because it would discourage players from using them in general. I think that the more caravans there are, the healthier it is for the game.
Sources from the wiki:
Caravans create an open PvP zone that flags players for combat (purple).[69]
Personal (Self-directed/player driven) caravans are initiated by the player, who essentially "becomes the caravan". These are land-based and water-based (naval caravans) that the player drives and directs.[14][10]