The Dev Discussion on
recruitment and retention has brought out some great ideas but has me wondering...
The way AoC is currently set up it seems that it'll naturally transfer the most influence to long lasting and well established guilds. If you plan on starting a brand new guild in AoC you're going to be at an
extreme disadvantage as existing guilds would already have leveled up their perks, established nodes, and/or be allied w/ other guilds in the world.
I remember when WoW first introduced guild perks it empowered existing guilds and encouraged mega sized ones that people would join purely for gameplay reasons, this made growing a fresh guild near impossible and a miserable grind.
I'm curious if anyone else shares the same thoughts and if there are any suggestions that could balance this out and help encourage players to build new guilds so that we can ensure a consistent cycle of growth.