Truthfool wrote: » hi Talents, thank you for your contribution. I would disagree that it is irrelevant. The idea is actually to take a time to help a npc or a node for a limited moment instead of beeing the merchant for ever. It could be an element to be allowed to have your own shop or such afterward. I'm more interested in the idea as a part of the voyage.
Khronus wrote: » I think NPC's should have paths that they take but would still be interactable. Shop keep that travels around the shop would be a great touch so they aren't always just standing behind a desk or right outside a closed door.
Tyranthraxus wrote: » On one hand, NPC competition for a small amount of items (particuarily low-level items) could aid the player-economy - especially for launch - by ensuring that low-level items only cost so much; Otherwise, why get them from an NPC? Another system that might work in this relation might be to remove certain items from NPC vendors, while they are available on local player vendors.