Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Attacks from the back
Tacualeon
Member
Have Intrepid ever adressed this?
I have watched most of streams and I have searched over the wiki but I haven't found anything about the topic.
If they have, and I have completely missed it, could someone share it with me?
I have watched most of streams and I have searched over the wiki but I haven't found anything about the topic.
If they have, and I have completely missed it, could someone share it with me?
1
Comments
@VmanGman "some attacks will have increased damage when hitting from behind."
This is the case. If Intrepid studios does not include directional and positioning advantages in combat I don't see how they could call it action combat.
I'm sure we'll more of this as it develops.
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Bonus damage when attacking an enemy from the back.
Do you know where they have confirmed that?
I agree. If there is no reward for positioning there is no tactic or flow of combat, I think.
As they should. 😊
I'm talking about designing incentives for tactical decisions rather than something being only specific for rogues.
I would like some good attacking-from-behind type systems in this game. One of my main draws to playing a rogue type character is what kind of effects doing an attack from behind the opponent has. Some examples are: stun, massive critical damage, silence.
In short anything that has to be aimed should deal more damaging.
Back attacks fall into this category even with tab-targeting. It is harder to get on someone's back because they are both trying to avoid it, and if they are giving you their attention they will never let you see it.
Tab-target back attacks should deal more damage. Aimed Back should deal more damage than tab targeted.
I don't even think a attack called "back stab" should exist. There should be a flat DPS increase across all classes for hitting someone in the back with any attack. Maybe give a stealth class a talent to improve that bonus.
This is my personal feedback, shared to help the game thrive in its niche.
My thought as well.
We could use something along the line of "Exposed target"
I agree with @Vhaeyne
unless the rogue archetype/classes as some special traversing ability that shadow steps/teleports behind the target with a combo'd attack then there is no need for an ability like backstab when you can obtain bonuses by manually attacking from stealth and/or from behind the target.
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