Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Riot's new LOL MMORPG nearly guaranteed to have one feature I have never seen another MMO try.
Vhaeyne
Member, Alpha One, Alpha Two, Early Alpha Two
The bushes you can hide in!
I don't think I would actually play a MMO based on LOL. I am more of a Smite guy myself, and even then I would not play a Smite MMORPG.
In any case. Having bushes around the world that are so thick you could not see if someone is in them would be great for open world PvP. I don't feel like it would be hard to implement.
What downsides are there too a feature like this?
World too dangerous?
I don't think I would actually play a MMO based on LOL. I am more of a Smite guy myself, and even then I would not play a Smite MMORPG.
In any case. Having bushes around the world that are so thick you could not see if someone is in them would be great for open world PvP. I don't feel like it would be hard to implement.
What downsides are there too a feature like this?
World too dangerous?
This is my personal feedback, shared to help the game thrive in its niche.
9
Comments
No downsides. It's good stuff.
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I would think the same ability that revealed stealthed players would work here.
Never got to play APOC, I would love to be a mimic. Sounds like great fun when it works. Maybe a outdoor version of the spell that turns you into a bush for a short time?
This is my personal feedback, shared to help the game thrive in its niche.
I don't know for sure that the LOL MMO would have bushes, but I just would bet heavily on it.
Click bait title was just to get the topic going.
I agree it would not suit every MMO, but I have thought since I first played LOL like a decade ago, the bushes were the best idea in the game. Ever since then I have been wondering why no MMO has taken the idea on.
This is my personal feedback, shared to help the game thrive in its niche.
lol, click bait worked!
As fun as hiding in a bush with your nameplate above your head for everyone to see is fun and all thinking you're being sneaky... lol
It would be interesting to see something like that if the bushes are large enough.. Maybe they'd have to patches of over sized bushes everywhere and it would turn into a game of Jurassic park raptor pen.. lol
I could stealth mechanics being extremely over powered from the visibility curtain mechanic of being in the bushes. Maybe they're adding in wards and/or detection abilities too. to spy in said bushes.. starting to see the issue now with placements.
Some games are developing mechanics such as eyesight into races and classes, where if enemies are outside a specific range, you are unable to target them and see their nameplates on top of their characters and as a name plate for your targeting for your UI that shows hp, stats, name etc
You may be able to see a group of players run by, but you wont be able to exploit the games selection options to figure out who is who.
Could be interesting to see how it pans out.
be all like " well, we're going to get ganked, but from where... LOL "
Yeah, ideally they would be placed with "care" taken to place them in a MOBA map. Which may be mission impossible to balance. I am sure it took a lot of testing for riot to figure out where all the bushes go in LOL. Maybe that is the reason we don't see the bushes used at open-world scale.
Perhaps a spell similar to the effect @bloodprophet mentioned from APOC is best solution.
This is my personal feedback, shared to help the game thrive in its niche.
it has potential.
lots of mechanics and abilities to interact with it for different situations other than a hiding spot for surprise attacks and escape routes via line of site pathing
open world strategy vs instanced strategy ( battle grounds, arena, pvp dungeons )
EDIT:
they dont always have to be organic like bushes, they could be fogs, smoke, vapours etc
Better to use a stealth decay as a timed ability as an example or players would just sit there invisible in a gankers paradise ruining players lives for days.
Similar to how league of legends already implements stealth and detection
Exactly what one would need to ambush a caravan
not sure if it would suit the games current design path. especially with the designs of environments and biomes already.
visibility effects with weather and seasonal effects would better suit the combat style and goals in relation to design.
example using weather interaction:
using heat/fire abilities during the cold or wet weather effects to create fogs and steam vapours.
same can be said for biome interaction if no significant seasonal change
could be cool. I always liked how FFXI's weather was important. The next natural evolution of that would be things like what you are saying, Instead of just flat elemental buffs.
Also I have played FFXIV for years and never once seen the weather do anything game changing. Yet the game acts like their is a weather system under the hood that does something. I hope that don't end up the case for ashes.
https://ashesofcreation.wiki/Climate
They say its going to do something.
This is my personal feedback, shared to help the game thrive in its niche.
I think there was something mentioned about spells and environment/biome interaction in the one of the videos, i'll see if I can find it again, lol
Jeff Bard mentions how some skills will be affected by the environment or what's going on in the environment when answering the question about skill restrictions
which leaves thing quite imaginative in wondering about environment (biome, weather, season) interaction with specific abilities and types.
perhaps having molten earth ground effect could potentially cause smoldering/smoke in wet/cold environments.
just speculation on my part
starts around at 1:13:32
https://youtu.be/YGQWEQK2iWI?t=4412
Which is fair. I would just like to hear a little more dedication around the idea. Jeff did not seem as excited about the idea as he was just open to it.
In the case of FFXI, it seems like they built a lot of the game world around weather.
In FFXIV it looks like they started to continue that tradition, but cut it out when they decided to be more like WOW.
Also WOW used to have some of these ideas, but they got scrapped from what I understand.
I know there ends up being a lot of things DEVs want, but end up getting scraped due to time and man power. I would not be surprised if good ideas like this start to get cut closer to launch.
This is my personal feedback, shared to help the game thrive in its niche.
true! I'm new here and don't know the dev's well enough to understand their intent behind, but even it's just an idea for now, that's still cool to me.
never played the final fantasy mmo's, so i'll have to take your word on it I did hear they went the path of themepark to save their game to compete with that Activision market from WoW.
I'm sure blizzard tried many things over the years. I recall around the end of WOTLK when Activision was slowly beginning its corporate take over, they had some idea's of what to do next in regards to cataclysm and beyond. This upset a lot of their fan base, but I wont get into my disgust for corporations and influence in the gaming industry by examples Activision, Bethesda, Electronic Arts etc... lol
But I will say in terms of a spectrum for gamers are either:
1. unaware
2. aware and dont care and are part of the problem
3. aware and seeing the trends in the industry and saddened by over hyped games failing for profit and sales.
4. disgusted and fed up
Going back to design choices and trying new mechanics out with new tech. Those corporations were more focused on why spend money and advance the tech when we can just turn profits instead by keeping the gaming industry in a plateau of standards and capitalize on that.
Wow is cool if you look at the game's design in terms of table top gaming and miniatures as I believe Metzens influence and passion really drove blizzards early years fan base forward into their games and studios success.
So yeah, you're right, it's not always about what dev's want and are able to produce via manpower and dedication to their promises of a crowd supported game. But, if the idea's and precursors are not properly sewn into the code in early development, it's not always feasible in late stages without having to go back and rework everything which could be even more costly.
It's important to get the idea's in early development stages so they can properly see what a final product can support and develop accordingly.
https://forums.ashesofcreation.com/discussion/47193/hiding-emotes-from-players-bandits#latest
I still would really like to see this implemented. Especially since Ashes is going to be an open-world PvP game. It's good for both aggressive & passive players.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
I did not know Riot bought Hytale. Lets hope they don't ruin it. All Hytale has to do to be successful in my opinion is have better multi CPU support and mod support than Minecraft.
This is my personal feedback, shared to help the game thrive in its niche.
However, I can foresee scenarios where hiding in bushes would change intended gameplay for the worse. They work in LoL because logging out during a battle achieves nothing, other than annoying your team mates. In AoC logging out can be a valid tactic.
I wouldn't want bushes to be used as a way to buy yourself a few seconds before log out persistence times out. This might allow corrupted players to avoid justice, or a green who has just picked up valuable gatherables to avoid death drops.
That is just the type of valid and interesting point that I did not consider. Part of the reason I created the thread.
Players are going to be doing that anyway, but you are right it will make it easier.
A possible counter would be to not make it possible to log out in a bush or just make it take 30-60 seconds extra while in a bush. Alt-f4ing of course would keep your player in the world able to get killed for that time allowing them to be killed with no defense.
This is my personal feedback, shared to help the game thrive in its niche.