Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Respawn timers and leashes
Hyruler
Member, Alpha Two
I'm hoping for randomised respawn timers and randomised leash distances.
What would you like to see regarding respawn timers and leash distances?
What would you like to see regarding respawn timers and leash distances?
2
Comments
Votes NO (!!!!) for leashes!
Tulnars REVOLT! NO COLLARS! NO LEASHES!!!! HOO RAH!
Leashes I am less concerned about, I don't see it having an impact on the game at all.
Leashes in general will, I just don't see much of a point in randomizing the distance.
Leashes, I honestly do not really see this impacting the game
No leashes were how some players also pulled some medium sized bosses into the L2 arena so they could solo the boss with unlimited immediate respawn and nil fear of xp loss.
But that fun got stopped with a patch.
Long leashes were core to L2 AoE/Pole parties to power level in areas with high aggro and large volume of mobs as well as train other players in same areas to take over.
Really hate seeing rubber-banding leashes
Do like to see varying leash lengths and perhaps varying depending on own or clan, node status.
https://www.youtube.com/watch?v=Z1shA5CNtOg
this is amazing hahah
I was there when that happened. It's absolutely funny, but still not good for the health of the game
Also, scheduling is already hard enough for adults. Planning for big events or raids would be annoying as heck if they always spawned at a random point during prime-time. Absolutely impossible if they could happen around the clock. The only way random event spawns would be tolerable is if there's semi-equivalent random events every hour, so you can always do something, even if you can't plan around what/where it will be.
If we're talking about one-off, massive, world bosses/events popping up, and it's not feasible or helpful in any way to sit around waiting for them, and they last all-week long, then sure those spawn timers can be random. Because no one would waste time waiting for them, nor would (most) people miss out on them entirely.
The randomised respawn timer would ofcourse be a random amount of time between a min value and a max value. Respawn timers that vary between min 1 minute and max 3 minutes, or a value between 5 minutes and 15 minutes depending on the type of npc.
Big events and group based objectives like raids and dungeons that require some planning excluded ofcourse, I agree on that. Although it might make dungeons more challenging and rewarding if the final boss is a randomised spawn. Imagine doing a dungeon, getting some loot and cash from the trash and then have no final boss. (I know it's a bummer but a good game needs bummers too). Next time you try you will be more excited for the boss fight.
World events and pop up events could still be randomised.
It's funny but indeed game breaking. If it happens once, it can happen more often. And I can guarantee you that if they didn't patch this issue then Kazzak would spend more time in Stormwind than he would spend in Blasted Lands.