Maezriel wrote: » Noaani wrote: » Saedu wrote: » For example, it feels bad when your a new tank trying to "experience" tanking for a group at low level and you don't have your taunt because you don't get that till level 20 I have never played a game that has not given all classes the abilities they need to function in a group before the same game also gives those players group content in which use them on. What game is it you are talking about here - or are you making up a hypothetical that means nothing and adds nothing to the conversation since it never happened? WoW has had moments where it happens. Not every tank has a taunt yet alone an AoE threat generator when you first start doing dungeons.
Noaani wrote: » Saedu wrote: » For example, it feels bad when your a new tank trying to "experience" tanking for a group at low level and you don't have your taunt because you don't get that till level 20 I have never played a game that has not given all classes the abilities they need to function in a group before the same game also gives those players group content in which use them on. What game is it you are talking about here - or are you making up a hypothetical that means nothing and adds nothing to the conversation since it never happened?
Saedu wrote: » For example, it feels bad when your a new tank trying to "experience" tanking for a group at low level and you don't have your taunt because you don't get that till level 20
Noaani wrote: » I think I need to make a signature for these forums that says something along the lines of "WoW is a shit game, Blizzard are shit developers, if I am asking for an example of a game that has done something poorly, Blizzard games are not acceptable answers." I have no doubt that Blizzard would have done this at some stage - I was hoping to get examples from real MMO developers.
Noaani wrote: » Maezriel wrote: » Noaani wrote: » Saedu wrote: » For example, it feels bad when your a new tank trying to "experience" tanking for a group at low level and you don't have your taunt because you don't get that till level 20 I have never played a game that has not given all classes the abilities they need to function in a group before the same game also gives those players group content in which use them on. What game is it you are talking about here - or are you making up a hypothetical that means nothing and adds nothing to the conversation since it never happened? WoW has had moments where it happens. Not every tank has a taunt yet alone an AoE threat generator when you first start doing dungeons. I think I need to make a signature for these forums that says something along the lines of "WoW is a shit game, Blizzard are shit developers, if I am asking for an example of a game that has done something poorly, Blizzard games are not acceptable answers." I have no doubt that Blizzard would have done this at some stage - I was hoping to get examples from real MMO developers.
bloodprophet wrote: » So classes never got functional AOE untill BC or Wrath leading to the lazy design we see now. Round everything up and AOE it down. This is weak game play. Picking your way through a dangerous area with many mobs should not be handled like BDO or current WOW. Face rolling your way through group content shows a lack of skilled development. Back to the main point. Learning your class and roll in the group is important. Not all classes will or SHOULD be the same and getting your abilities and learning to play in a group with limited skills I think should be paramount.
DesyncGaming wrote: » I’m in the minority that actually likes the BDO no max level thing, felt like I never really finished or hit a wall but also levels weren’t that important and only gave a minute increase in power.
Leonerdo5 wrote: » But there's a huge obstacle to that idea that needs to be addressed first. Early levels are pointless if they are dominated and trivialized by max level players/systems. People say they want to contribute to nodes during the leveling process. And they want to participate in sandbox content, which is largely PvP. But none of that is possible if low-level characters are unable to compete with higher level players. And it's possible that the early crafting and gear economy could be flooded and trivialized by a few max level crafters.
Saedu wrote: » The best products are built on recognizing diversity and coming up with new/better ways of doing things.
Tyranthraxus wrote: » Noaani wrote: » Saedu wrote: » For example, it feels bad when your a new tank trying to "experience" tanking for a group at low level and you don't have your taunt because you don't get that till level 20 I have never played a game that has not given all classes the abilities they need to function in a group before the same game also gives those players group content in which use them on. What game is it you are talking about here - or are you making up a hypothetical that means nothing and adds nothing to the conversation since it never happened? In his defense, SWTOR (which is a WoW clone) unfortunately also does this. However, they also make it so that the sub-max level content can be done with groups entirely of DPS characters. It can be a pain without a Tank or Healer, but still do-able.
bloodprophet wrote: » One of the biggest problems I am seeing here and other games is the idea that the game only begins at end game.
Noaani wrote: » In my experience, people that claim to like WoW simply had it as their first MMO, and while they were playing it they didnt understand what it got wrong, as they had no point of reference for how else things could be.
rikardp98 wrote: » Noaani wrote: » In my experience, people that claim to like WoW simply had it as their first MMO, and while they were playing it they didnt understand what it got wrong, as they had no point of reference for how else things could be. I think that it's very immature of you to disregard a person's opinion just because they haven't played the games you have. You have your opinion because of your experience and other people have their opinion because of their experience, and that needs to be respected. Now, I know that a lot of people see wow as the best mmo ever and have no flaws, but a lot of people that praise wow also know it's weaknesses and it's flaws.
Noaani wrote: » Saedu wrote: » The best products are built on recognizing diversity and coming up with new/better ways of doing things. Which is why I dislike WoW. Almost everything about WoW is tipped off from somewhere else - right down to the very concept of the franchise (the original Warcraft was intended to be a Warhammer game).
Noaani wrote: » The few things that the game did that were new were decidedly not good - LFG was WoWs first attempt at not compying someone else.
Noaani wrote: » So sure, you can be a fan of WoW if you like, just be aware that if you claim to be a fan of WoW, and also claim to be a fan of companies/products that look for either new or better ways to do things, then there is either some ignorance of hypocrisy in there somewhere. In my experience, people that claim to like WoW simply had it as their first MMO, and while they were playing it they didnt understand what it got wrong, as they had no point of reference for how else things could be.