fight wrote: » Tab > action
Noaani wrote: » fight wrote: » Tab > action I see no issues with this assertion.
PoliceGirl wrote: » TT? It's ok and I get what's good and functional about it. AC? Way more of a gameplay rush. Noaani wrote: » fight wrote: » Tab > action I see no issues with this assertion. One issue I've had is that with TT it begins to feel like I am running a program, not playing a video game. With action combat there's no question. Just sayin...
Noaani wrote: » PoliceGirl wrote: » TT? It's ok and I get what's good and functional about it. AC? Way more of a gameplay rush. Noaani wrote: » fight wrote: » Tab > action I see no issues with this assertion. One issue I've had is that with TT it begins to feel like I am running a program, not playing a video game. With action combat there's no question. Just sayin... I don't necessarily disagree, but where tab target shines is in what it enables from a content perspective. If you're playing a game and killing a lot of base population, you will have a lot more fun with action combat. If you're making a game and want to add in the best content you can, tab target will allow you to do that.
Kionashi wrote: » I don't get it...why action = killing a lot of base population? and why tab allows adding the best content they can?
Vhaeyne wrote: » Kionashi wrote: » I don't get it...why action = killing a lot of base population? and why tab allows adding the best content they can? @Noaani and myself have been going over a lot of those points in the other thread the past few days if you want to read that. Conversation starts here:https://forums.ashesofcreation.com/discussion/comment/280284/#Comment_280284 We are both kind of wordy though.
PoliceGirl wrote: » Fair point. What is an example of this kind of content that you say developers are able to place because the combat system is tab targeted and not action targeted?
Noaani wrote: » PoliceGirl wrote: » Fair point. What is an example of this kind of content that you say developers are able to place because the combat system is tab targeted and not action targeted? There is no point in giving you a single example. Basically, the less attention a combat system requires from players, the more attention the content that combat system is used on can require. This could be more mechanics in an encounter, but it could also just be how those mechanics are tuned, or how readily available to players information is. It should also perhaps be pointed out that we are talking generalizations here - there is no reason someone couldn't make an action combat game with a combat system that was very simple, and then provide players with very complex content and still have an enjoyable game. Now, some people would prefer the combat system to be what demands their attention, as opposed to the content. These people are not wrong. Other people would prefer the content demand their attention, not the combat system. These people are also not wrong. It is very much a case of preference. I personally prefer the content to require a good amount of my attention, as I find that makes the game more varied - each encounter feels far more unique to participate in than encounters in games where the combat system was all that required attention - but I more than understand this is not the case for everyone.
Vhaeyne wrote: » First rule of EQ2 raiding: No one is allowed to talk about it the specifics of EQ2 raiding.
rikardp98 wrote: » I don't know why people start talking about a boss encounters difficulty when talking about the combat system.
Now, boss mechanics will be tailored to the combat system, and the difficulty will be set by the developers
Noaani wrote: » rikardp98 wrote: » I don't know why people start talking about a boss encounters difficulty when talking about the combat system. You answered your own question Now, boss mechanics will be tailored to the combat system, and the difficulty will be set by the developers If you are someone that enjoys good boss fights, tab target is for you. If you are not, action combat may well be more your thing.