Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alternate Advancement, Continued Progression - Thoughts?
Qlawen
Member, Alpha One, Alpha Two, Early Alpha Two
Hi All,
I wanted to see peoples opinion on a system from Everquest called Alternate Advancement (AA for short) and see if there would be room for something similar in Ashes.
Short summary of AA system, once a character reached a certain level (51 in EQ) they could take a portion of their gained XP and put it into their AA XP bar. (Ex: 80/20 split between leveling XP and AA XP). Once the character would hit max level all the XP they gained going forward would be 100% AA XP.
Once a character reached a "level" in the AA XP they'd be able to select from a pool of specialized skills. Anything from general skills like improving brewing/blacksmithing/Etc. (This is additional to the tradeskill stat) to increasing base stats like STR/INT/Etc. All the way to class specific skills, like new abilities that could only be obtained through AA leveling. In EQ at least there are a PLETHORA of AAs to level up (I suggest taking a look at the EQ wiki for anyone curious), which is part I find fantastic. Most MMOs that I have played since I stopped playing EQ. (WoW, Rift, Aion, Wildstar, the list can go on and on) at some point in the endgame. It just gets boring to do the usual raid twice a week, wait for reset, rinse and repeat. Most of the time when I tried to convince myself that WoW was a good game, I'd literally log on and run around Org or Ironforge for 20 minutes before just logging off doing nothing. I find that the AA system one of those things that always gives you an incentive to work on your character. There is always something you can work towards. A lot of MMOs since WoW have fallen into that cycle of once you hit endgame, you raid and then you have nothing to do.
Does anyone else have an opinion on character advancement once you hit max level?
I wanted to see peoples opinion on a system from Everquest called Alternate Advancement (AA for short) and see if there would be room for something similar in Ashes.
Short summary of AA system, once a character reached a certain level (51 in EQ) they could take a portion of their gained XP and put it into their AA XP bar. (Ex: 80/20 split between leveling XP and AA XP). Once the character would hit max level all the XP they gained going forward would be 100% AA XP.
Once a character reached a "level" in the AA XP they'd be able to select from a pool of specialized skills. Anything from general skills like improving brewing/blacksmithing/Etc. (This is additional to the tradeskill stat) to increasing base stats like STR/INT/Etc. All the way to class specific skills, like new abilities that could only be obtained through AA leveling. In EQ at least there are a PLETHORA of AAs to level up (I suggest taking a look at the EQ wiki for anyone curious), which is part I find fantastic. Most MMOs that I have played since I stopped playing EQ. (WoW, Rift, Aion, Wildstar, the list can go on and on) at some point in the endgame. It just gets boring to do the usual raid twice a week, wait for reset, rinse and repeat. Most of the time when I tried to convince myself that WoW was a good game, I'd literally log on and run around Org or Ironforge for 20 minutes before just logging off doing nothing. I find that the AA system one of those things that always gives you an incentive to work on your character. There is always something you can work towards. A lot of MMOs since WoW have fallen into that cycle of once you hit endgame, you raid and then you have nothing to do.
Does anyone else have an opinion on character advancement once you hit max level?
0
Comments
Here is a recent thread about this.
https://forums.ashesofcreation.com/discussion/48367/a-complementary-leveling-system-beyond-level-cap/p1