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Need advice from previous/current/future crafters pls

I and several other players are setting up a highly cooperative crafting department within our guild, The Dark Alliance.

I need your 2cnts please!

1. What makes this kind of thing work?

2. What makes it break and fall apart?

Any and every response, opinion, and ideas! Puh Leez

The Dark Alliance is building the Tulnar Civilization on our server!

[NA] [18+] - We need EVERYONE!


If you want in, send me a message!

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    edited March 2021
    be efficient
    prioritize your resources and goals for intended use
    consumables will be relatively valuable, makes friends with farmers and freehold nodes.
    organize resource raids and caravan escorts
    do not stock pile on materials you do not intend to use or trade anytime soon as risk of decay and loss during sieges and wars.
    things will break, have a few options for items for back up.
    Do your best to not let outsiders know your plans and schedules

    and the most important advice...

    Have fun! :D
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    @Enigmatic Sage /liked.

    Thx! Noticed you in other posts too. Good points.

    The Dark Alliance is building the Tulnar Civilization on our server!

    [NA] [18+] - We need EVERYONE!


    If you want in, send me a message!
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    @PoliceGirl thanks :D

    to add some depth in to some things:

    example:

    if you're goal is make specific armours and weapons, send scouting parties to where those resources can be obtained.

    If locally in biome, they may be spread out as some may be more exclusive potentially (mine locations and forests as an example). There may need to be several stages to your raids as items may require different resources.

    If outside of biome, you may need to trade or do mini expeditions which you could need resources for such as consumables. Don't make too many enemies ;) they may not want you taking those resources.

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    PoliceGirlPoliceGirl Member
    edited March 2021
    Thx again @Enigmatic Sage

    I want to have the best system for pushing those tax revenues into my guild mate's hands for our guild's mutual benefit.

    My opinion: your benefit is also my benefit. I want our guild crafting program to make my players rich! 💰

    The Dark Alliance is building the Tulnar Civilization on our server!

    [NA] [18+] - We need EVERYONE!


    If you want in, send me a message!
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    Crafting fire arrows and setting fire to the underdark was descried as a great way to get crafting materials. Plenty of players will pay tulnar to kill other tulnar to trigger the tulnarpocalypse.
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    But seriously, I would recommend trying to get an even spread of crafting, with people doing what they enjoy.
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    Yes! @winner909098 "Crafting fire arrows and setting fire to the underdark was descried as a great way to get crafting materials." 🔥

    I'll buy you a beer and we can watch the world burn! 🔥

    And this "people doing what they enjoy."

    I was thinking that same thing! That was my second goal for our guild's Crafting sponsorship program.

    Thx and /liked! 🔥

    The Dark Alliance is building the Tulnar Civilization on our server!

    [NA] [18+] - We need EVERYONE!


    If you want in, send me a message!
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    It's going to be all about the supply chain. Your crafters can't do anything without their processors, who can't do anything without their gatherers. Plan who does what very carefully, maybe get the rest of the guild involved in the gathering side to maximise the incoming resources. Make it clear that anyone who contributes gets special goodies.
    This link may help you: https://ashesofcreation.wiki/
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    daveywaveydaveywavey Member
    edited March 2021
    Plenty of players will pay tulnar to kill other tulnar to trigger the tulnarpocalypse.

    Tuldingo?

    giphy.gif
    This link may help you: https://ashesofcreation.wiki/
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    Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets.

    That's the lesson from Eve Online.
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    Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets.

    That's the lesson from Eve Online.

    I think you could have put the word "spreadsheets" in there a few more times! :D:D:D
    This link may help you: https://ashesofcreation.wiki/
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    PoliceGirl wrote: »
    I and several other players are setting up a highly cooperative crafting department within our guild, The Dark Alliance.

    I need your 2cnts please!

    1. What makes this kind of thing work?

    2. What makes it break and fall apart?

    Any and every response, opinion, and ideas! Puh Leez

    Not sure of what use my story will be, but pull from it if you want.

    I played albion for a long time, on my guild we had dedicated crafters for specific equipment (Cloth, plate, leather crafters. Swords, staves, axe crafters etc)

    Often, we'd go on runs with 3 'teams'
    1; Gatherers - They gather the needed resources
    2; PVP/Gankers - Well-geared guildies to protect the gatherers
    3; Scouters - undergeared guildies (so they dont lose much) to scout for enemies coming close

    When we have farmed some resources, we'd hand them over to the crafters to craft necessary items.

    In my experience what's most important, is communication and APPRECIATION for the work they do.
    The gatherers and crafters, were paid appropriately for us making use of their 'services'. You can't always expect people to just do things ''for the guild'' out of free will, they leveled something up and sometimes want to be rewarded for it.

    Honestly, not sure how this can be of any use, but i hope it is somehow lol.
    Also, will your guild be NA or EU based? c:

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    daveywavey wrote: »
    Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets.

    That's the lesson from Eve Online.

    I think you could have put the word "spreadsheets" in there a few more times! :D:D:D

    Screw spreadsheets.. a true dedicated crafter would have made themselves an online/offline app for managing their crafting needs.
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    AlsopAlsop Member, Alpha One, Adventurer
    Let your guild know that what gatherers and crafters do is probably the most important job on the guild, top tier crafters and gatherers are the core economy of major guilds on launching dates, wasting time and resources on them will make a huge diference, there are a lot of people who underestimate the gatherers and laugh at them calling them peasants or low gamers, ( if you wanna know what is hardcore gameplay experience try to be a gatherer without guild on a full loot open pvp game loaded with gankers). Focus on alchemy anc cokking, lower starting prices but stability over time due to the fact that they are consumables. A well managed crafting division can end up making 70-80% of the guilds income, and the gear gap on healers will make dungeons easier .

    Never tax gatherers if you are not going to give them something, or they will drop or stop gathering.

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    VhaeyneVhaeyne Member, Alpha One, Adventurer
    Watch all four mad max movies until you feel like you would not have a problem living in the wasteland.
    Then you are ready for any problem life could throw at you.
    MMO crafting, apocalypse, Black Friday... whatever problem life could throw at you.
    TVMenSP.png
    If I had more time, I would write a shorter post.
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    Alsop wrote: »
    Let your guild know that what gatherers and crafters do is probably the most important job on the guild, top tier crafters and gatherers are the core economy of major guilds on launching dates, wasting time and resources on them will make a huge diference, there are a lot of people who underestimate the gatherers and laugh at them calling them peasants or low gamers, ( if you wanna know what is hardcore gameplay experience try to be a gatherer without guild on a full loot open pvp game loaded with gankers). Focus on alchemy anc cokking, lower starting prices but stability over time due to the fact that they are consumables. A well managed crafting division can end up making 70-80% of the guilds income, and the gear gap on healers will make dungeons easier .

    Never tax gatherers if you are not going to give them something, or they will drop or stop gathering.

    Sounds like you tried being a gatherer in albion pvp zones on your own
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    VoidwalkersVoidwalkers Member
    edited March 2021
    Ostaff wrote: »
    daveywavey wrote: »
    Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets.

    That's the lesson from Eve Online.

    I think you could have put the word "spreadsheets" in there a few more times! :D:D:D

    Screw spreadsheets.. a true dedicated crafter would have made themselves an online/offline app for managing their crafting needs.

    Then their crafter guild's recruiting post will be like .....

    !!!!! We Want YOU m9^O^ !!!!!
    !!!!! Guild XXXX is looking for a master programmer AND data scientist !!!!!

    Requirements:

    - Primary archetype: whatever
    - Secondary archetype: doesn't care
    - Profession: Decent at any gathering/processing/crafting
    - Playstyle: Industrial minded, has a strong passion for crafting and making $.

    RL Requirements:
    - Decent programming skills, language doesn't matter much nowadays. Java, python, C# whatever. As long as it's not php.
    - Excellent GUI design skills, we've had enough terrible UIs around.
    - Can maintain & manage a database, and design one with a proper schema. No crowding everything into one table plz. Even better if you have a server or have rented a virtual one to host it.
    - Experience with data visualization & familiar with the necessary libs, e.g. matplotlib
    - Strong data analysis skills. We're looking for someone who can gather sales, inventory & logistics data & use it to:
    1. Figure out the optimal production lineup
    2. Figure out which items are frequently sold together, and hence the optimal player stall item lineup
    3. Optimize our supply chain, minimize cost & risk.



    Hmmmmmmm. No, I'm not applying.

    - - - - - - - - - -

    Ok jokes (trolling) aside, imo Ashes will probably need an API (which I remember the devs said they won't provide) if anyone wants to write any meaningful apps or tools beyond simple data / inventory management ...
    But I'm against having an API like Eve's though. It ruins the fantasy feeling, like, completely.
  • Options
    Ostaff wrote: »
    daveywavey wrote: »
    Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets.

    That's the lesson from Eve Online.

    I think you could have put the word "spreadsheets" in there a few more times! :D:D:D

    Screw spreadsheets.. a true dedicated crafter would have made themselves an online/offline app for managing their crafting needs.

    Then their crafter guild's recruiting post will be like .....

    !!!!! We Want YOU m9^O^ !!!!!
    !!!!! Guild XXXX is looking for a master programmer AND data scientist !!!!!

    Requirements:

    - Primary archetype: whatever
    - Secondary archetype: doesn't care
    - Profession: Decent at any gathering/processing/crafting
    - Playstyle: Industrial minded, has a strong passion for crafting and making $.

    RL Requirements:
    - Decent programming skills, language doesn't matter much nowadays. Java, python, C# whatever. As long as it's not php.
    - Excellent GUI design skills, we've had enough terrible UIs around.
    - Can maintain & manage a database, and design one with a proper schema. No crowding everything into one table plz. Even better if you have a server or have rented a virtual one to host it.
    - Experience with data visualization & familiar with the necessary libs, e.g. matplotlib
    - Strong data analysis skills. We're looking for someone who can gather sales, inventory & logistics data & use it to:
    1. Figure out the optimal production lineup
    2. Figure out which items are frequently sold together, and hence the optimal player stall item lineup
    3. Optimize our supply chain, minimize cost & risk.



    Hmmmmmmm. No, I'm not applying.

    - - - - - - - - - -

    Ok jokes (trolling) aside, imo Ashes will probably need an API (which I remember the devs said they won't provide) if anyone wants to write any meaningful apps or tools beyond simple data / inventory management ...
    But I'm against having an API like Eve's though. It ruins the fantasy feeling, like, completely.



    Actually they just need one programmer (and a few data miners and analyzers) to make it. And considering that the MMO community base tends to be made up primarily of IT professionals, this isn't really a hard thing for a guild to get and the hardcore guilds I am used to being with have always made tools for their members (even if I was the one who made many of them) . Also, no.. you do not have to have an API... the API just makes it a ton easier to keep the data updated and is very helpful in real-time apps such as live maps. However, you can work around not having and API and still get close to the same quality as you would with having an API.

    Competitive guilds have these tools cause it keeps them competitive.
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    AlsopAlsop Member, Alpha One, Adventurer
    Jxshuwu wrote: »

    Sounds like you tried being a gatherer in albion pvp zones on your own

    I managed to do it on the early stages of black zone when hammer and sickle (the rusian aliance) got 44 black zone maps (more than half the black zone complete map), and they managed to do that only cause of his crafting division . Maan his 5 v 5 team went 7.2 when people started using 5.1. It was so fun to run away of 10+ rusian players chasing you cause you stole his t7.1 resources..... good times.

  • Options
    Alsop wrote: »
    Jxshuwu wrote: »

    Sounds like you tried being a gatherer in albion pvp zones on your own

    I managed to do it on the early stages of black zone when hammer and sickle (the rusian aliance) got 44 black zone maps (more than half the black zone complete map), and they managed to do that only cause of his crafting division . Maan his 5 v 5 team went 7.2 when people started using 5.1. It was so fun to run away of 10+ rusian players chasing you cause you stole his t7.1 resources..... good times.
    Hahaha, i ran a small mercenary guild settled in Morgana's rest (If you know what that is) with the main focus to be a thorn in the side of handholders like Blue Army and SAUCE members :p They'd safely fame farm in their territory zones, and we'd dive them in statics for their 8.1~ gear. They brought expensive ass gear because they always felt safe in their territory zones. Besides that i did nothing but solo ganking and dungeon diving in black zone. Never gathered or crafted in that game, only pvp/e. My guild was called Vendetta Rising.
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