VmanGman wrote: » This does not sound like solid game design...
Saedu wrote: » VmanGman wrote: » This does not sound like solid game design... I agree... It's better for the spell to behave the same in both situations and be setup for whatever is best for the spell/class/role.
Tyranthraxus wrote: » Aye, though if Intrepid Studios still wants a "hybrid" system and has to change from the current format, this might be a possibility - and it'll save a lot of the coding they've already got on the books, for combat mechanics.
Vhaeyne wrote: » Tyranthraxus wrote: » Aye, though if Intrepid Studios still wants a "hybrid" system and has to change from the current format, this might be a possibility - and it'll save a lot of the coding they've already got on the books, for combat mechanics. They clearly want a hybrid system. Otherwise the DEV discussion would have been something like: "How do you feel about AC vc TT?" or "What combat system do you like best?". Were instead asked "How would we spec our characters the proposed hybrid system.". Don't forget they have said multiple times how they want their hybrid system to work. To me it actually looks like the closest thing to the best of both worlds you could make. Allow the players to build their own chars, IG can balance with patches as needed. To me that is clear as day. The hybrid system is not going anywhere. It should not go anywhere. Discussing the differences between the two systems as theory is one thing, but at the end of the day we need to trust IG to make their own plays.
Vhaeyne wrote: » ....If you read any of the AC vs TT conversations in what I am now going to refer to as "The war of five threads" you don't see too many people having a balanced perspective on the topic....