Biccus wrote: » I could be wrong but I think only enchanting can be applied to complete items. Now when it comes to crafting gear I’m pretty certain the crafter can decide the look of the item, they also get to move the stats of the item around to some degree so it’s not random
bloodprophet wrote: » Steven talked about this with Summit or maybe it was timthetatman when he did the interviews with them.
McShave wrote: » Enchanting weapons is supposed to be like a leveling system after you have reached max level. If the enchantment fails, your item is destroyed, and you can level your item to about +15 if you get really lucky. Your item being destroyed gives an incentive to not enchant your gear, because it may cost you a lot. I hope that the enchanting is not game breaking tho. If i have +0 and someone has +3, i would like it to be a fair fight still.
McShave wrote: » @Jxshuwu That was talked about in one of the livestreams. There will be the ability to change stats on equipment, and i believe it will be seperate from the post-leveling enchanting system. We have a long time before we actually learn any of this tho, so many things are possible
Warth wrote: » Unpopular Opinion here: When everybody can reach max enchants, then you might not have them in the game at all. If you put it in, then it should be extensive. Reaching it should take considerable amount of effort. With that being said: There should be diminishing returns on your enchantements. +0 -> +1 should should provie the biggest improvement. The highest enchantements should only provide a marginal improvement, so that they only ever matter for the players trying to do the hardest content.