Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Social Interaction - Third party communication or Ingame
LugoStreams
Member
Greetings,
In hopes of Ashes of Creation becoming the next big MMO, I assume many of you discuss the social aspect of the game compared to other MMO's. In recent years third party platforms such as Discord, have greatly impacted the social aspect of MMO's, giving the social slackers a way to join guilds, parties, and other community based events, outside the game.
We see many MMO's thinking about this "problem", how can we focus the community to involve themselfs in social forms inside the game, and not bring it elsewhere, and tab out of the game, and give the chat/guilds/events/guides/farming tips/gold making tips etc, a loud voice inside this world that is suppose to captivate us in this new mysterious world. I've seen New World use proximity chat for voice, other games use advances in game chats and even voice calls inside the games.
So here comes my question, and you can say what you'd like.
Is it important to have the social aspect of the game INSIDE the game, or is assembling the guild / parties / world events outside the game not that bad? If not, how can a game, comapred to Discord communities and Discord Guilds, make their in game interactions so good that they'd rather socialize in game, rather than outside of it?
Best regards,
Lugo Streams
In hopes of Ashes of Creation becoming the next big MMO, I assume many of you discuss the social aspect of the game compared to other MMO's. In recent years third party platforms such as Discord, have greatly impacted the social aspect of MMO's, giving the social slackers a way to join guilds, parties, and other community based events, outside the game.
We see many MMO's thinking about this "problem", how can we focus the community to involve themselfs in social forms inside the game, and not bring it elsewhere, and tab out of the game, and give the chat/guilds/events/guides/farming tips/gold making tips etc, a loud voice inside this world that is suppose to captivate us in this new mysterious world. I've seen New World use proximity chat for voice, other games use advances in game chats and even voice calls inside the games.
So here comes my question, and you can say what you'd like.
Is it important to have the social aspect of the game INSIDE the game, or is assembling the guild / parties / world events outside the game not that bad? If not, how can a game, comapred to Discord communities and Discord Guilds, make their in game interactions so good that they'd rather socialize in game, rather than outside of it?
Best regards,
Lugo Streams
0
Comments
I think the only way that people will start turning away from Discord or other similar voice chat systems is if the game itself implements comparable or better features than Discord has to offer.
This is my personal feedback, shared to help the game thrive in its niche.
Aren't we all sinners?