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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PvP Safe Zones.
Biccus
Member
So I've not been able to get the thought out of my head about PvP safe zones. I have read the wiki and found the safe zones to include player stalls, player housing and freeholds.
My question is: Are the areas within the node (town/city etc) and within a guild castle considered safe zones? (outside of sieges of course)
And if it's not known yet, should they be?
I'm currently guessing that while PvP is allowed, the guards are meant to act as a deterrent.
My question is: Are the areas within the node (town/city etc) and within a guild castle considered safe zones? (outside of sieges of course)
And if it's not known yet, should they be?
I'm currently guessing that while PvP is allowed, the guards are meant to act as a deterrent.
0
Comments
Yes, but in practice we will see how strong the guards actually are.
Could be trivial depending on the node level or something. Not something I would rely on unless the guards are literal gods.
This is my personal feedback, shared to help the game thrive in its niche.
https://www.youtube.com/watch?v=U8tYE4daL54