Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Let us discuss our ideal MMO-
Sathrago
Member, Alpha Two
by combining aspects from our favorite games over the years. I will go first.
My ideal MMO would be:
Blade and Soul's insane action-combat pvp.
Elder Scrolls Online's questing.
World of Warcraft's Art and sound designs.
Final Fantasy 14's raid/dungeon boss fights.
and lastly, to tie it all together would be Mortal Online's crafting and skill systems.
Edit : Almost forgot about the original trade-pack running, boats, and fishing from Archeage.
The sum of all of this would probably be impossible to create, so feel free to explain your ideal MMO. It is ok to dream.
My ideal MMO would be:
Blade and Soul's insane action-combat pvp.
Elder Scrolls Online's questing.
World of Warcraft's Art and sound designs.
Final Fantasy 14's raid/dungeon boss fights.
and lastly, to tie it all together would be Mortal Online's crafting and skill systems.
Edit : Almost forgot about the original trade-pack running, boats, and fishing from Archeage.
The sum of all of this would probably be impossible to create, so feel free to explain your ideal MMO. It is ok to dream.
Commissioned at https://fiverr.com/ravenjuu
2
Comments
My Ideal MMO would Be:
-Wild Stars Combat System.
-Open World.
-No quests.
-Randomly Generated dungeons.
-DDOs Class\Race\Level System (Without Reincarnation)
-Star Wars Galaxies Crafting System.
-PoEs Mapping system, but the maps just lead to raid bosses.
-Eves Economy.
-Wild Stars raid bosses.
-Zero story, No NPCs.
-Players have to make everything.
-Dark and Lights building for player housing.
-Dark Falls Ships.
-A insane character creator, the likes the world has never seen.
-Brutal dark fantasy aesthetic.
-Full loot PvP.
I am sure all that crap would just magically work together...
This is my personal feedback, shared to help the game thrive in its niche.
Giant open worlds with full feed back.
Nuff' said.
WoW's encounter/boss design
FFXIV's story and world building
FFXIV's soundtrack
BDO's large number of classes (Of all the things I could take from BDO, I but you didn't expect that)
GW2's open world content
SW Galaxies' crafting/gathering systems (Never played it, but people on these forums make them sound pretty neat)
AoC's environment design already looks top-notch
Any high-fantasy, colorful character design
And for a curveball: Skyforge's original progression system (the sparks and node atlas)... but for guild progression not character progression
Oh, and this is a huge stretch, but Minecraft's open-world housing system would be cool. (You said "ideal", not that it had to be possible )
Ordered by Importance as well
-Albion/Eve Economy
-Albion Husbandry
-Albion Mount system
-Bdo Combat
-Gw2 open world events/quests/jumping puzzles
-Ashes open world pvp promise is looking good
-Ashes already looking good Graphical direction
-Partial/full loot pvp including gear and mounts
-Scary/Tense scenarios not only flourish, bright, beautiful biomes
-World bosses without static spawn location and time
- WoW raid bosses mechanics
- Albion Black Market feature where all item drops in PvE, from mobs and chests alike, are player-crafted: The Black Market. This NPC buys items from crafters and resells them to the different factions of Albion, causing the items to appear as loot drops.
This is an simple feature but give alot of credit to crafters , every item you get in pve have the name of the player that crafted the item...
- The smoothness of the combat and animations from WoW
- The side quests from ESO
- The mob design variety from TERA
- The quests from Old School Runescape
- The element synergies from Divinity Original Sin 2
- The land mount progression from GW2
Man, if we were any more different I don't think we would be fans of the same genre. I hope Ashes is good for both of us.
WOW does have good combat animations though.
This is my personal feedback, shared to help the game thrive in its niche.
Wow's only saving grace is how fluid movement and combat is. Well, if its not lagging from more than 40 people fighting at a time.
Honestly, that only applies to some classes. I played some classes and it felt clunky, unresponsive and weird. But then again, im just not a big fan of Tab-targeting mechanics.
If WoW had some nice audio feedback for its skills, it'd already feel way better and more responsive. Attacks just feel weak and half-assed.
Well that's the thing about games, you never get the "perfect" game for you. I honestly couldn't imagine an mmorpg without some kind of quests or any NPCs at all.
the PvE encounters of modern WoW
high stakes open world PvP
the quests and loot of classic WoW
the insane grinds and droprates of OSRS
and, if it works out perfectly, the combat system of Ashes
Archeages monetization
EvE's detailed landscapes
Albions near photo-quality realism
L2's PvE content
Crowfalls world persistence
EQN's ability to stay in the realm of reality
Runescapes lack of exploits
DDO's open world
Seems perfect to me.