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Let us discuss our ideal MMO-

SathragoSathrago Member
edited March 2021 in General Discussion
by combining aspects from our favorite games over the years. I will go first.

My ideal MMO would be:
Blade and Soul's insane action-combat pvp.
Elder Scrolls Online's questing.
World of Warcraft's Art and sound designs.
Final Fantasy 14's raid/dungeon boss fights.
and lastly, to tie it all together would be Mortal Online's crafting and skill systems.
Edit : Almost forgot about the original trade-pack running, boats, and fishing from Archeage.

The sum of all of this would probably be impossible to create, so feel free to explain your ideal MMO. It is ok to dream.
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Commissioned at https://fiverr.com/ravenjuu

Comments

  • VhaeyneVhaeyne Member, Alpha One, Adventurer
    Fun thread Idea.

    My Ideal MMO would Be:
    -Wild Stars Combat System.
    -Open World.
    -No quests.
    -Randomly Generated dungeons.
    -DDOs Class\Race\Level System (Without Reincarnation)
    -Star Wars Galaxies Crafting System.
    -PoEs Mapping system, but the maps just lead to raid bosses.
    -Eves Economy.
    -Wild Stars raid bosses.
    -Zero story, No NPCs.
    -Players have to make everything.
    -Dark and Lights building for player housing.
    -Dark Falls Ships.
    -A insane character creator, the likes the world has never seen.
    -Brutal dark fantasy aesthetic.
    -Full loot PvP.

    I am sure all that crap would just magically work together...
    TVMenSP.png
    If I had more time, I would write a shorter post.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One
    The OASIS . using the ONI.
    Giant open worlds with full feed back.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Star Wars Galaxies 2, but made by Intrepid and using AoC's mechanics.

    Nuff' said.


  • LeonerdoLeonerdo Member
    edited March 2021
    TERA's combat system
    WoW's encounter/boss design
    FFXIV's story and world building
    FFXIV's soundtrack
    BDO's large number of classes (Of all the things I could take from BDO, I but you didn't expect that)
    GW2's open world content
    SW Galaxies' crafting/gathering systems (Never played it, but people on these forums make them sound pretty neat)
    AoC's environment design already looks top-notch
    Any high-fantasy, colorful character design

    And for a curveball: Skyforge's original progression system (the sparks and node atlas)... but for guild progression not character progression

    Oh, and this is a huge stretch, but Minecraft's open-world housing system would be cool. (You said "ideal", not that it had to be possible :))
  • Ashes of Creation
  • WarthWarth Member
    Good idea:

    Ordered by Importance as well
    1. Eve's Economy & Factionless Territory System
    2. Blade and Soul Combat System
    3. PoE Talent-Tree in MMO/Class Format
    4. PoE's Content Drop System
    5. SWG's Crafting System
    6. Archeage's Naval System, but extended
    7. Wildstar's Dungeon & Raid Design as well as Housing
    8. ESO'S Quest Design

  • -Albion/Eve Economy
    -Albion Husbandry
    -Albion Mount system
    -Bdo Combat
    -Gw2 open world events/quests/jumping puzzles
    -Ashes open world pvp promise is looking good
    -Ashes already looking good Graphical direction
    -Partial/full loot pvp including gear and mounts
    -Scary/Tense scenarios not only flourish, bright, beautiful biomes
    -World bosses without static spawn location and time
    - WoW raid bosses mechanics
    - Albion Black Market feature where all item drops in PvE, from mobs and chests alike, are player-crafted: The Black Market. This NPC buys items from crafters and resells them to the different factions of Albion, causing the items to appear as loot drops.
    This is an simple feature but give alot of credit to crafters , every item you get in pve have the name of the player that crafted the item...



  • Wandering MistWandering Mist Moderator, Member, Founder, Kickstarter, Alpha One
    - The skills and lack of threat/holy trinity from GuildWars
    - The smoothness of the combat and animations from WoW
    - The side quests from ESO
    - The mob design variety from TERA
    - The quests from Old School Runescape
    - The element synergies from Divinity Original Sin 2
    - The land mount progression from GW2
    volunteer_moderator.gif
  • VhaeyneVhaeyne Member, Alpha One, Adventurer
    - The skills and lack of threat/holy trinity from GuildWars
    - The smoothness of the combat and animations from WoW
    - The side quests from ESO
    - The mob design variety from TERA
    - The quests from Old School Runescape
    - The element synergies from Divinity Original Sin 2
    - The land mount progression from GW2

    Man, if we were any more different I don't think we would be fans of the same genre. I hope Ashes is good for both of us.

    WOW does have good combat animations though.
    TVMenSP.png
    If I had more time, I would write a shorter post.
  • Vhaeyne wrote: »
    - The skills and lack of threat/holy trinity from GuildWars
    - The smoothness of the combat and animations from WoW
    - The side quests from ESO
    - The mob design variety from TERA
    - The quests from Old School Runescape
    - The element synergies from Divinity Original Sin 2
    - The land mount progression from GW2

    Man, if we were any more different I don't think we would be fans of the same genre. I hope Ashes is good for both of us.

    WOW does have good combat animations though.

    Wow's only saving grace is how fluid movement and combat is. Well, if its not lagging from more than 40 people fighting at a time.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • Sathrago wrote: »
    Vhaeyne wrote: »
    - The skills and lack of threat/holy trinity from GuildWars
    - The smoothness of the combat and animations from WoW
    - The side quests from ESO
    - The mob design variety from TERA
    - The quests from Old School Runescape
    - The element synergies from Divinity Original Sin 2
    - The land mount progression from GW2

    Man, if we were any more different I don't think we would be fans of the same genre. I hope Ashes is good for both of us.

    WOW does have good combat animations though.

    Wow's only saving grace is how fluid movement and combat is. Well, if its not lagging from more than 40 people fighting at a time.

    Honestly, that only applies to some classes. I played some classes and it felt clunky, unresponsive and weird. But then again, im just not a big fan of Tab-targeting mechanics.

    If WoW had some nice audio feedback for its skills, it'd already feel way better and more responsive. Attacks just feel weak and half-assed.
  • Wandering MistWandering Mist Moderator, Member, Founder, Kickstarter, Alpha One
    Vhaeyne wrote: »
    - The skills and lack of threat/holy trinity from GuildWars
    - The smoothness of the combat and animations from WoW
    - The side quests from ESO
    - The mob design variety from TERA
    - The quests from Old School Runescape
    - The element synergies from Divinity Original Sin 2
    - The land mount progression from GW2

    Man, if we were any more different I don't think we would be fans of the same genre. I hope Ashes is good for both of us.

    WOW does have good combat animations though.

    Well that's the thing about games, you never get the "perfect" game for you. I honestly couldn't imagine an mmorpg without some kind of quests or any NPCs at all.
    volunteer_moderator.gif
  • ShoelidShoelid Member, Alpha One, Adventurer
    the social elements of Sea of Thieves
    the PvE encounters of modern WoW
    high stakes open world PvP
    the quests and loot of classic WoW
    the insane grinds and droprates of OSRS
    and, if it works out perfectly, the combat system of Ashes
  • NoaaniNoaani Member, Intrepid Pack
    WoW's social aspects
    Archeages monetization
    EvE's detailed landscapes
    Albions near photo-quality realism
    L2's PvE content
    Crowfalls world persistence
    EQN's ability to stay in the realm of reality
    Runescapes lack of exploits
    DDO's open world

    Seems perfect to me.
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