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[Archived]

Anonymous332Anonymous332 Member, Alpha One, Alpha Two, Early Alpha Two
edited October 23 in General Discussion
[Archived]
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Comments

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    I have no clue. I hope they loosen up on these types of things. I don't see any reason why every race could not have at a minimum every skin color humans can have.

    I don't think having dark skinned dwarfs or elves is very immersion breaking since they are pretty much classic at this point. They have been in D&D and other fantasy games for years. To me the immersion argument don't exist unless there is just some crazy needless explanation tangled up in the lore.

    You can still have racial specific armors, tattoos, face structures, and abilities with the skin colors being, less restrictive. The same really goes for eyes and hair colors. Player agency is just more important than whatever story IG is trying to tell. This is a game not a novel.
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    This is my personal feedback, shared to help the game thrive in its niche.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Izil wrote: »
    If both Empyreans and Py'Rai can have brown skin, then why mention Py'Rai in particular?
    Because someone asked specifically about them, got an answer, and the wiki added that information.

    I dont see why this is an issue.
  • Noaani, read the post.

    To Izil, I totally agree. When you have different cultures representing the same species or race, it totally makes sense you'd want them to be separate in appearance.
    Don't forget about this and remember to bring it up later. From what Jeff "leaked" about the Vek being the smallest race, I wouldn't be surprised if the team WAS working on making the races distinct, but it's definitely something we should keep in mind.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited March 2021
    Urgrosh wrote: »
    Noaani, read the post.
    I did.

    And the wiki page.

    And the sources for the relevant portions on the wiki page.

    Did you?

    The following is the sequence of events that lead to this thread;

    Random discord user, I'd like to play a Py'Rai, and prefer to play darker skinned characters, will that be possible?

    Intrepid, yes.

    Wiki, *adds information to Py'Rai race*

    Intrepid, *releases picture of Emperian with dark skin*

    Random poster on the forums, I thought Py'Rai were the darker skinned race, because the wiki says they can have dark skin but doesn't say that about other races.

    Now, tell me where I am wrong in your eyes with that assessment of things, and if you cant, tell me where there is an issue anywhere other than the assumption the OP had that.
  • The fact that visually (armour style) the Empyreans have a Greco-Roman influence and the The Py'Rai have a Navajo Native American influence are more than varying enough for skin colour not to be locked to a particular race. I'd be fine if the Py'Rai have a 2 shade darker tone then the Empyreans just to emphasise they spend more time outdoors. (If that's even the case)

    Noaani is right as to why Py'Rai in particular is mentioned though. I'm sure a question was asked if Pr'Rai could have brown skin, the answer was yes.
  • MerekMerek Member
    If subraces aren't unique other than skills, what's the point? If both Vaelune and Kaelar can look like desert dwellers, what's the point of choosing them for anything but their competitive edge? Keep them unique or bin them.
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    These clarifications have mainly led out of people trying to get their wanted image from other media and games included. There was a point where everyone wanted Drow out of the elves and other colors for the orc races. Intrepid has said that races will have specific ranges of which skin tones are allowed, just like height ranges. They will not be every race can be every skin tone.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Merek wrote: »
    If subraces aren't unique other than skills, what's the point? If both Vaelune and Kaelar can look like desert dwellers, what's the point of choosing them for anything but their competitive edge? Keep them unique or bin them.
    No one said races won't have distinct appearances to them.

    The problem is, someone assumed the statement that one race could have dark skin meant that another race couldn't - which is obviously a silly assumption to make. Then that same someone saw a picture of a race they wrongly assumed couldn't have dark skin, but the character in said picture had ever so slightly darker skin than this person seems to have thought they should have.

    There is nothing at all here - or anywhere - about all races being made the same. There is simply a misunderstanding by the OP.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Merek wrote: »
    If subraces aren't unique other than skills, what's the point? If both Vaelune and Kaelar can look like desert dwellers, what's the point of choosing them for anything but their competitive edge? Keep them unique or bin them.

    The point is both for the racial passives and the racial aesthetic. Mostly the Aesthetic. When I say racial aesthetic I mean buildings and armor. The things that people can control that they like. You can put a roman attire on people of any skin color and it makes sense. Not just because the roman empire was one of the most diverse cultures in human history, but because the racial aesthetic is coming from the attire not things like skin and hair color. We already know that armor aesthetic is tied to race:

    https://ashesofcreation.wiki/Racial_weapons_and_armor

    This is fine as long we don't have to choose between having a skin color we like and aesthetic we like. Whist some people are lucky enough that they can have both.

    Regardless of if the DEVs agree with me or not. I don't think they do... MMORPG history has shown that this sort of thinking where races must be restricted to certain skin tones or hair colors has never truly had any appreciable effect on any game. Especially when race is so closely related to humans. What is appreciable is how annoyed fans get when they are forced to pick a race whos lore and aesthetic they don't like to get a skin or hair color they do like.

    Most people are not asking for vibrant green skin or something outside of a believable pallet. People just want to be able to make a character with their own human skin color and not be forced to play a race they don't like. Unless you are playing something like orc or half demon that has a reason to have no normal flesh tones, there is really no reason why the full human pallet should not be available to any race with human flesh tones. Even wow finally figured that out. You can now play a dark skinned blood elf and no ones immersion had to suffer to make this possible.

    TLDR:
    In this case where armor aesthetic is tied to race. I think it would be awful to restrict skin and hair colors to a high degree.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • daveywaveydaveywavey Member, Alpha Two
    Py'rai Lives Matter!
    This link may help you: https://ashesofcreation.wiki/


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