Ramirez wrote: » Was just me or a Public executional for node citizens, used to punish heavy crimes like for example betrayal or a player stooled everything from guild chest would be a great addition - Only mayor with the council can declare this Special bounty - Player marked with this bounty can´t windrow or drop items equipped or in inventory - Player when haunted don´t die it s instead stay unconscious state and brought to the city - Every player can saw the execution and do emotes, throw tomato's , cry - Player is executed lose items and is exiled from the node
Vhaeyne wrote: » Players really don't like to lose control of their characters for any amount of time, much less a whole execution. If it happened to me I would just force quit the program, and go do something meaningful for a few hours while you waste your time with your silly execution. You are not going to waste my time too.
Jxshuwu wrote: » This is some fucked shit ahah. I agree with many points made here, i think its a bad idea. Simply also because i dont like naming & shaming in a game. It should exist to some extent in the game's politics, but not heavy like this, it'd make me want to create a new character so my name isn't tarnished. If word goes around that ''Jxshuwu'' has betrayed X guild or social party, no other one would want to take me in. Im a fan of actions having consequences, even on a social level but this is above the line for me lol.
Vhaeyne wrote: » Implementing this would be a nightmare. Exiled from the node? Try it. They will come back and commit more crimes. Imagine how pointless executions would be IRL if the criminal just respawned in a adjacent country? All you would be doing is creating revenge motives. Players really don't like to lose control of their characters for any amount of time, much less a whole execution. If it happened to me I would just force quit the program, and go do something meaningful for a few hours while you waste your time with your silly execution. You are not going to waste my time too. A better solution would be to allow players to take a head when killing a player. Then allow the mayor to put that head on a spike in front of town with a sign that has the players name, and reason why the head is there. This allows for some public humiliations while also keeping name recognition and player agency intact. Not saying your idea would not work in something like Atlas or Conan Exiles. I just don't think it is right for ashes.
Ramirez wrote: » Why not? I m not talking like this was a recurrent system for every crime, this was supposed to be an exceptional system for big crimes, and something that would take around 15/20 min don´t need hours, if you log off players will watch your execution anyway and your name will be stained all over the node... I mean prison and judgment and sentence was really fun in archage and people loved, i loved Jurors humiliating during the sentence and pointing here names to revenge after i leave the jail, but the flaw with that system in archage was that you just lose time , and nothing personal... But i like the head spike on the city to
Ramirez wrote: » but the flaw with that system in archage was that you just lose time , and nothing personal...