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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Golden particles/dust effects of weapons in melee
Anonymous332
Member, Alpha One, Alpha Two, Early Alpha Two
Anyone else feel these effects is over the top and becomes too repeatable visually?
It would be better for those effects to be part of specific weapon enchantments or rare/legendary weapons imo. In this way they will visually stand out more from more mainstream weapons and feel more "special". What do you guys think?
At least if its gonna stay, give us an option to toggle these effects off if people want more visibility in melee etc
It would be better for those effects to be part of specific weapon enchantments or rare/legendary weapons imo. In this way they will visually stand out more from more mainstream weapons and feel more "special". What do you guys think?
At least if its gonna stay, give us an option to toggle these effects off if people want more visibility in melee etc
4
Comments
I could be completely wrong of course but that is how I would handle it.
Hey, if you didn't know, there's a cogwheel in the top right of your previous comment which you can use to edit the comment to add things you might've forgotten to add. It's probably better than writing another comment to prevent cluttering in threads. Just telling ya in case you didnt know.
The guard the hilt the blade are pieces of art, why cover them up?
Unless it's magic/cursed/blessed
In fact if I can I will be playing/role playing a "darker" type of character. And the golden sparkles will be the opposite of what I would like to see on a warlock or that type of character. IMO either 100% remove them and leave just the weapon animation, or give us the option of changing it.
We've been told multiple times that the graphics needs more revision to get things right, and that they are starting overly flashy before toning things down. That was mostly referring to skill appearances but I imagine that also applies to mundane weapon animations as well.
Agree!
But you could also use pixie dust to help differentiate a spell vs motion blur for weapon skills.
(?)