Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Death Mechanics/Visuals
WASD2Move
Member
Hi, not sure if this is a supposed to be a place for design ideas, and I’m no game designer, but I have and idea I think would be cool regarding the death mechanic. I’ve been following the game since about July and every time I see a death and respawn it seems to be at a set destination, could be wrong. I think WoW has a could good ideas here. The ghost walk, whilst sometimes too long and almost always frustrating, was also a part of the journey and time to think on how to better face the threat that had defeated you.
I think Ashes could use this. I think players should have the choice upon death to decide whether they want to respawn at that set respawn point (close-ish to your body) or ghost walk from a slightly farther point to their corpse. If you walk to your corpse you incur no penalty. If you respawn at the point it’s maybe a minor penalty, (i.e. 5 points of durability from each piece of equipped gear).
I also think the respawn animations for each could be different, like defending from a bright light if you don’t ghost walk, or your body turning to ash and then your body being rebirthed like a Phoenix if you get back to your corpse. (Thought it was a super cool use of the theme)
Not sure if this is the place for a suggestion like this...just thought of it and was excited. Might already be a thread for this... if so, sorry!
I think Ashes could use this. I think players should have the choice upon death to decide whether they want to respawn at that set respawn point (close-ish to your body) or ghost walk from a slightly farther point to their corpse. If you walk to your corpse you incur no penalty. If you respawn at the point it’s maybe a minor penalty, (i.e. 5 points of durability from each piece of equipped gear).
I also think the respawn animations for each could be different, like defending from a bright light if you don’t ghost walk, or your body turning to ash and then your body being rebirthed like a Phoenix if you get back to your corpse. (Thought it was a super cool use of the theme)
Not sure if this is the place for a suggestion like this...just thought of it and was excited. Might already be a thread for this... if so, sorry!
0
Comments
Again, just some ideas I was excited about.
I’s a rough idea, but I think it could have some feet if it was balanced correctly...
Again though, this matter might already be settled.