Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How will the game handle spell effects when multiple players present?
ArzenaI
Member
I watched most of the gameplay footages and the spell effects looks really nice but i can't seem to imagine how players would be able to focus on npcs / objectives in a dungeon / raid if all of those particle effects would be visible for all the players. Will there be any solution for it?
For example in wow, there are spell effects that are less visible for others than it's own caster, so players can easily see which effect belongs to them and solves the "problem" mentioned in the title.
For example in wow, there are spell effects that are less visible for others than it's own caster, so players can easily see which effect belongs to them and solves the "problem" mentioned in the title.
1
Comments
They're just put on regular weapons as a placeholder, since they dont have legendary weapons yet.
Steven explained that there are calculations that each bear has to make. This is his way of giving a demonstration on the power of their servers. Just because it's not "shiny particles" doesnt mean the calculations needed suddenly dont exist.
I am pretty sure they will have a way for you to turn down what effects you see from other players but don't have a direct quote. basing this off of the fact they want the game to run on lower end machines and to many particle effects end details lower machines struggle with.
In the video today (Alpha Two Story Arc Systems Preview) The ridiculous spell effects from that giant two hander was extremely distracting and unnecessary.
I am concerned about the over the top spell effects I stopped playing other games because of this very reason.
Just make the abilities work, the flashy style of spell effects that have infiltrated games today is ruining my yes my gaming experiences. I get some may like it and that's fine I just don't.
Excessive VFX look terrible, aren't readable, and perform worse than a more animation-focused approach to spectacle. If you want it to look flashy and high fantasy, there are better ways to go about it than dropping flashbangs with every basic attack.
So? The standard should be good, not like this effect mess they're showing right now
U.S. East