Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How will the game handle spell effects when multiple players present?
ArzenaI
Member
I watched most of the gameplay footages and the spell effects looks really nice but i can't seem to imagine how players would be able to focus on npcs / objectives in a dungeon / raid if all of those particle effects would be visible for all the players. Will there be any solution for it?
For example in wow, there are spell effects that are less visible for others than it's own caster, so players can easily see which effect belongs to them and solves the "problem" mentioned in the title.
For example in wow, there are spell effects that are less visible for others than it's own caster, so players can easily see which effect belongs to them and solves the "problem" mentioned in the title.
1
Comments
They're just put on regular weapons as a placeholder, since they dont have legendary weapons yet.
Steven explained that there are calculations that each bear has to make. This is his way of giving a demonstration on the power of their servers. Just because it's not "shiny particles" doesnt mean the calculations needed suddenly dont exist.
I am pretty sure they will have a way for you to turn down what effects you see from other players but don't have a direct quote. basing this off of the fact they want the game to run on lower end machines and to many particle effects end details lower machines struggle with.
In the video today (Alpha Two Story Arc Systems Preview) The ridiculous spell effects from that giant two hander was extremely distracting and unnecessary.
I am concerned about the over the top spell effects I stopped playing other games because of this very reason.
Just make the abilities work, the flashy style of spell effects that have infiltrated games today is ruining my yes my gaming experiences. I get some may like it and that's fine I just don't.
Excessive VFX look terrible, aren't readable, and perform worse than a more animation-focused approach to spectacle. If you want it to look flashy and high fantasy, there are better ways to go about it than dropping flashbangs with every basic attack.
So? The standard should be good, not like this effect mess they're showing right now
U.S. East