Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Transmog stuff from the Live
Lordignn
Member
Hearing the stream, Steven mentioned that Transmog might likely to happen in the future.
Will this only affect the Person holding gear or Everyone sees the "Skin" that the person is using?
Cause in my opinion it is a bad idea that other person sees the "skin" since it would be misleading in the combat. Andd.. also the Chat reacted wildly when this topic was mentioned XD
Will this only affect the Person holding gear or Everyone sees the "Skin" that the person is using?
Cause in my opinion it is a bad idea that other person sees the "skin" since it would be misleading in the combat. Andd.. also the Chat reacted wildly when this topic was mentioned XD
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Comments
i mean there will be a cosmetic store where you can buy ''only cosmetic items'' that will change your appearance but not you stats so thats already like a ''transmog'' plus the Monthly full Costume Sets are also like a transmog so wear it as a full Set but its just for the looks.
I take this to mean that you can have a "Bandit's leather cuirass" and cosmetics will make it look cooler and have different effect, but it will still be recognizable as a "Bandit's leather cuirass".
Has there been any change on this direction? Can a level 1 player wear a full set of epic looking armor "hiding" a loincloth?
https://ashesofcreation.wiki/Appearance_slots
But as long as it doesnt turn into a circus like WoW, detracts from the game or overshadows actual in game loot in every way, I will personally be fine.
I would however love an option where i can turn off cash shop skins so all I see is in game item cosmetics for me and everyone else. Not that such a feature would be implemented in a thousand years though. People would be less incentivized to buy cosmetics if they couldnt show off/ force them upon surrounding players.
In WoW, you can transmog at any time for a nominal fee, which makes it so that you almost never see the actual gear. The opposite of that (absolutely no cosmetic options) results in more gear pride & recognizability, but very little individuality.
I think if there's a significant cost that comes along with transmog, people will be much more hesitant to instantly cover the appearance of their gear so people aren't always covered in whatever skin they like.
But then again, if cosmetic overlays come into play, then that identification becomes pretty dead.
For PvE gear, sure. For PvP / PvX gear, prefer not.
No idea how you tell at distance if a player running at you in cosmetic gear or transmog gear is something to worry about visually. I guess only when your under fire, which invariably is too late.
Well fortunately there is no PVP gear. There is just gear.
"A character's nameplate is displayed above their head.[1]
...
The character's nameplate will deteriorate to give an indication of how much damage they have taken.[3][4][5]
An icon will identify the character's class.[6]
Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[6]
A buff icon indicates the character's gear and grade.[6][7][8]"
https://ashesofcreation.wiki/Nameplate
Personally, I think this is going to be a problem. Particularly in the large scale combat that is being aimed for. However, I am holding off on it until the nameplate system is incorporated into testing.
As stated above, PvE and PvP gear are the same as PvP is everywhere. The only time that a full PvE should really be justified is in the 20% of raids and dungeons that will be instanced.
This will be impossible to see in fights with many people , or fast encounters like ganks....
They need to put an option like albion online to hide cosmetics or will be bad.. About transmong i hope to be very very limited
I hope it is very very extensive.
Breaks immersion.
Whilst there was a very limited range of armor in the day when I played L2. One thing that was highly useful was being able to identify a foe at considerable range and know if it was a fight or flight scenario. Key foes were known by name which further helped by I suspect with 20x the number of players on the server than I experienced in L2, then there needs to be a series of tells in advance of being in range for conflict or separate friend from foe at closer range
I feel like the Dev's have buttered the cash shop up, saying that things are limited and so on, but at the moment there seems to already be an abundance in variety of cosmetic gear. It's quite literally the only thing that brings me to be concerned about the game and it's future, as so many MMO's have become heavily reliant on it and AoC already seems to be toeing that line.
I'd be totally fine if the cash shop stopped at mount skins, house skins and so on. But armor appearance slots is crossing a line I'm not happy crossing, and quite frankly I'd be totally fine in paying for a base game package to avoid this being in the game at all. Name plate indicators or no, it's quite frankly a very sly method of circumventing a clear and present problem in the current monetization model.
I don't share this concern.
Appearances are surface level. As long as cosmetics don't get stats I'm fine.
People who care about immersion and aesthetics will disagree with you.
Your line of thought leads to things like how GW2 is now full of sparkly women with angel wings and rainbow auras.
Yeah I get that.
The point is: we have different "crossing a line I'm not happy crossing" when it comes to cosmetics.
Personally, I prefer the 2 extremes of: cosmetics all the way, or no cosmetics at all. To me, when cosmetics are made to match the theme of the world - base equipment loses its charm (I feel this especially in PoE, where there are cosmetics that look like they could be legitimate items in the game), whereas when they are obviously otherworldly it preserves the base equipment ecosystem.
On transmogs.. I don't mind transmogs at all and I love the ability to be able to change what your gear looks like. My sole concern with it in AoC is from what I understand they are leaning towards just paying an NPC gold to change the look of your gear but I could be wrong. What I WANT to see is crafted transmogs. I know it adds a lot power to the crafters again but I would prefer items to have appearance slots you could add a (0 stat) cosmetic item to. This game is meant to be all about the players, after all.
How do these crafters learn cosmetic recipes? Easy! Dismantling the item and "research" it's appearance instead of dismantling for materials. A choice.