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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Appearance of Damage/Healing Numbers (building off past forum discussions)
Samson1
Member
I know AoC will most likely allow the toggling on and off of UI damage/healing text but I'm more interested in the appearance and visual display of the information.
I'm a fan of large, eye-catching damage/healing numbers when fighting in MMORPGs. I love seeing the numbers get even more gaudy when you land a critical strike. Personally I think WoW does a great job in this particular area and I'm hoping AoC implements a system that is at least comparable.
What do you all think? Are you fans of bold, eye-catching numbers while in battle or not so much?
I'm a fan of large, eye-catching damage/healing numbers when fighting in MMORPGs. I love seeing the numbers get even more gaudy when you land a critical strike. Personally I think WoW does a great job in this particular area and I'm hoping AoC implements a system that is at least comparable.
What do you all think? Are you fans of bold, eye-catching numbers while in battle or not so much?
0
Comments
I need to see them.
Not having good damage numbers makes the game unplayable.
This is my personal feedback, shared to help the game thrive in its niche.
A few things I can describe in technical terms. Dot numbers should *sweat* off the target while inversely Hot numbers should sprinkle in like rain, looking like they are being absorbed by the character being healed.
For direct damage have it flash on the target and fly off to the side fading away as if hitting the text off to the side. Direct healing should flash in larger text from below the target and fly up into the body as its "absorbed".
Direct damage crits will abruptly burst from the center of the target shaking back and forth slightly as if rumbling. Cracks on the text could add some more flair. Direct healing crits should appear in half resembling a "wave" coming in diagonally from both bottom sides meeting in the center to flash as the complete number before fading away.
Coloring is up to whoever could actually program something like this. Anyway I think this would be a good way to revise it, what do you guys think?
3 examples of good damage number visuals:
- FFXIV
- WOW
- GW2
i think more than just fixing the saturation on the numbers, they need to make the numbers recognizable by silhouette with varying boldness and size.
U.S. East
Meant more that the mods being made for it are indication that it's a serious thing that companies should be looking into for current games. Not that mods are going to be allowed.
U.S. East