polarbear wrote: » The devs have been intentionally vague on the specifics. Most of the details still have to be balanced during the alpha and beta periods.
Bum4evr wrote: » The bounty system sounds great but we would never get to use it if nobody had a reason to take the risk of going the corrupted route.
Rhuell wrote: » Bum4evr wrote: » The bounty system sounds great but we would never get to use it if nobody had a reason to take the risk of going the corrupted route. I have a feeling there are going to be many people accepting the first few levels of corruption in order to get obtain their gank high. To add, I doubt the first few levels of corruption will mean much. Probably just negligible xp loss and slightly weakened stats. Heck i'd probably be willing to participate in the corruption system a bit up to and not including the item drop phase, and i'm no pker. I like the idea of getting hunted by bounty hunters and running for my life. Imagine the high of killing a bounty hunter whose sole purpose for the last hour or so has been hunting and killing you. Imagine how righteously vindicated bounty hunters will feel after hunting down and murdering their villainous prey.
zammwich wrote: » This sorta sums up how I feel, I dont wanna be that jerk that spawn camps a starter area, but every once in awhile deciding to make a play on a caravan or something and have a bounty come looking for me sounds kinda fun lol
Goratrix wrote: » - Is XP penalty referring to leveling experience? In that case that would have no effect at max level? Or are there other levels of character progression that may be affected by this?
Noaani wrote: » Goratrix wrote: » - Is XP penalty referring to leveling experience? In that case that would have no effect at max level? Or are there other levels of character progression that may be affected by this? This is an aspect of penalties in Ashes that people seem to have all kinds of confusion with. If you have an experience debt, the experience aspect of it is not the penalty. The experience aspect is simply how you remove the penalty - by gaining experience - and also means that you are slower leveling while working this debt off (if you are leveling at all). However, the actual penalty with experience debt is the debuff associated with it. That debuff includes components that lower your skills, lower your HP and mana pools, lower your proficiencies with gear, and also lower the drop rate on mobs you kill. These aspects of experience debt are the penalties, the experience part is simply how you work at getting rid of these penalties. These penalties are likely to stack with stat dampening penalties in PvP associated with having corruption, so if you have enough corruption that one kill doesn't remove it all, after being killed you will find yourself with two sets of penalties being applied to you in PvP, each reducing your effectiveness.
Saedu wrote: » Noaani wrote: » Goratrix wrote: » - Is XP penalty referring to leveling experience? In that case that would have no effect at max level? Or are there other levels of character progression that may be affected by this? This is an aspect of penalties in Ashes that people seem to have all kinds of confusion with. If you have an experience debt, the experience aspect of it is not the penalty. The experience aspect is simply how you remove the penalty - by gaining experience - and also means that you are slower leveling while working this debt off (if you are leveling at all). However, the actual penalty with experience debt is the debuff associated with it. That debuff includes components that lower your skills, lower your HP and mana pools, lower your proficiencies with gear, and also lower the drop rate on mobs you kill. These aspects of experience debt are the penalties, the experience part is simply how you work at getting rid of these penalties. These penalties are likely to stack with stat dampening penalties in PvP associated with having corruption, so if you have enough corruption that one kill doesn't remove it all, after being killed you will find yourself with two sets of penalties being applied to you in PvP, each reducing your effectiveness. Doesn't sound like a good system to promote pvp, or really going out into the world at all without a group.
Saedu wrote: » Ahh so it's only if one player attacks and kills the other player and they did not attack back? That makes a lot more sense. Could it be abused by trying to get hit first by another players AoE/AC ability? Sounds like the aggressor could take the risk by initiating and see if the defender fights back and if he/she doesn't the aggressor could stop attacking to avoid getting corruption from a defenseless kill?
Saedu wrote: » What if player A starts attacking player B and player C then starts attacking player A? Is player C defending or attacking? Would it matter if player B and C are in a group or not?