Vhaeyne wrote: » It is possible. It just would introduce a lot of chaos into the game. A lot of time when AI using convolutional neural networks(CNN) or other types of advanced AI, the results can be unpredictable. The AI might come up with an efficient way to break the game and kill players in ways that are just not fun for the players.
Vhaeyne wrote: » It is possible. You could create more advanced AI with traditional script based AI, maybe bosses that use procedures to pick the right challenge responses to the skill level and gear level it has seen in the raid that is attacking the AI.
Hedgemon wrote: » The game has a AI "manager" that accounts for many many things. One example would be calculating abundance of looted/gathered items that are for sale in different regions of the game and adjusting prices accordingly. When the dev's have spoke of dungeons, they mentioned that depending on (many factors) the raid party kills the first boss, the rest of the dungeon gets harder. (the manager adds in a blackboard for bosses) that unlock different mechanics and other challenges. this was discussed in the Phone interview with Asmongold, which can be found on YouTube, I timestamped and linked below. Full answer is about 5 minutes long. Start at 14:20. More detail at 16:00https://youtu.be/H0LQSMT83L0?t=860