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Not to the Dungeon system

GannitoGannito Member
edited April 2021 in General Discussion
Not to the dungeon system.

I think it's the worst thing that can be put to a game with these characteristics.

The little that I played wow seemed like a horrible system, you could spend tens of minutes in line. People used to be selfish when it came to drops. It does not help sociability, you entered, you made your way and you just left again.

I don't think dungeons help at all.

Comments

  • TalentsTalents Member, Intrepid Pack, Alpha Two
    I don't even know what you're trying to protest against. Dungeons? Every MMO has dungeons, Ashes won't be an exception.
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  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Hi Gannito,

    it seems you're misunderstanding something. AoC dungeons will be 80% open world. Only 20% will be instanced and those are mainly for storyline quests. You shouldn't be queueing for many dungeons.
    I wish I were deep and tragic
  • edited April 2021
    Are you talking about Dungeon Finder in WoW? If so, yes, that system killed social interactions without a doubt and made people so easy to replace that other players don't even bother to invest any time to help others grow. Literally no one is typing anything in dungeons, other people might as well be NPC's and I wouldn't notice.

    If you're saying that dungeons as a whole are bad and should not be in the game that's a really bad take I can never stand behind or understand knowing how much fun they can be in my experience.
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The reason why people run through the dungeons as fast as possible without talking in games like WoW and FFXIV is because that is what they have been conditioned to do by the game. The game forces them to do the same content over and over for rewards which means veteran players will have run the same dungeons many many times.

    These players don't care about the dungeon, they just want the rewards for it, and for the daily or weekly quest that comes with it. They also have no need to talk to their teammates because:

    a) They assume everyone in the group knows the tactics so there's no need to talk about them (talking just wastes time after all)
    b) Cross-server gameplay means the chances of you meeting those same players again are very very slim, so why bother trying to develop a good relationship with them? It would be like trying to make friends with everyone you met on a bus or a train irl.

    However, this won't happen in Ashes. As @maouw said, most of the dungeons will be open world with open world PvP so you won't be able to just rush through as fast as possible. Second, there is no cross-server play in Ashes meaning you are much much more likely to meet the same players for your groups. Reputation WILL matter in Ashes and if you are a dick to people in groups, you won't get invited to groups.

    TL:DR Dungeons don't ruin an mmorpg. Dungeons are ruined by cross-server play and daily/weekly quests that make the dungeon run entirely about the rewards you get from it.
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