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Here I have some ideas and opinions I want to write to you.

ArilethDeTyrArilethDeTyr Member
edited April 2021 in General Discussion
Hello, I think you are doing a great job and good progress. I await your MMORP game with great excitement and expectations.
I like your changing world and quests, especially when after some time you add a new character to play or go back to a previously visited region.
Your graphics also look good and the Unreal 4 engine is also good, I love tessellation and also graphic contest in which players rate the best screenshots.
Here I have some ideas and opinions I want to write to you.
To the first "Game Music as Service"
This means that you can buy music pack to your game. The more variety offers on the other hand a possibility to add different own music pieces on the client and to play these then also with different events (dynamic). (Fight music, Explore music, Town music, Tavern music, Dungeon music, ... ). Many players have game music from other games, which they want to use dynamically.

Is it possible to do the physics calculation or the collision calculation on the server to save the resources of the client?
I like complex quest lines with a good story line like in Pillars of Eternity or in Witcher 3, these are in my opinion good stories with a lot of heartache.
A complex story tree that changes over time and many NPCs are involved in the story to which you build a personal emotional connection is also important.
Is it possible to have good complex story lines with interesting characters generated by an AI?
There are already AIs that can generate novels and short stories. These short stories can be used as text of items and their origin story or as a pre story for a quest start.

I do not like MMORPG game builds that are forced on me by other players or guilds. I find that the game should make the equipment, skills, and spells so complex that everyone needs a strategy, but others should not be able to determine how you play and there are multiple ways to play your character and you need to know about the enemies and use the right spells and skills. I like when there are a lot of features that you must read into.
I think that a MMORPG must be complex and diverse that a player cannot see and understand everything and therefore will be surprised again and again what is possible and what there is. According to the principle between heaven and hell there are many wonders and many possibilities, and you cannot know everything that is magic.


Translated with www.DeepL.com/Translator (free version)

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    AI and how they can be used in game development.

    • Create novels, create texts (new book from Game of Throns))
    o You can use it to create little stories about objects like swords or small towns/villages.
    https://motherboard.vice.com/en_us/article/evvq3n/game-of-thrones-winds-of-winter-neural-network

    • Translate text so that it doesn't look machine (DeepL as if the translated text was written by a human being!)
    o You can localize every game and make multi-languages with it.
    https://www.deepl.com/translator
    • "The first translator with the wow effect. The start-up DeepL brings an interpreter who "clearly beats Google". Tages-Anzeiger, Switzerland

    • create new artist pictures, newer art style
    o It may be possible to create new paintings or pictures on packaging or in games, perhaps even textures, without expensive graphic designers. It would at least be a help.
    o The AI then generates hundreds, you only need to select one.
    https://www.spektrum.de/news/kreativitaet-aus-der-maschine/1557286
    • Even music and songs as well as pictures in a new silent

    • Photorealistic portrait photos of people who do not exist
    o With it you can create the portrait images of NPC and are always unique and look photorealistic and that also in thousands of images.
    o By proper training the pictures can also look like comic figures
    https://www.golem.de/news/nvidia-neuronales-netzwerk-generiert-fotorealistische-bilder-1711-130913.html

    • Photorealistic images of animals and other objects
    o The same as with the photorealistic portrait photos of people
    https://jaai.de/kuenstliche-intelligenz-generiert-hochaufloesende-bilder-von-menschen-die-nicht-existieren-1311/

    • Natural, real-sounding voice output from people who don't exist.
    o You can set everything to music in the right language without any real people, which is especially good in the RPG, because there is a lot of text in these games.
    https://www.golem.de/news/tacotron-2-googles-sprachsynthese-erreicht-fast-menschliche-qualitaet-1712-131817.html
    https://google.github.io/tacotron/publications/tacotron2/
    • It's really amazing!

    • Recognition of text contents, orders (email) recognize from the text and text context.
    o I'm sure you can include that in games somehow, that you can write and the game understands the content in the game or the NPC.
    https://azure.microsoft.com/de-de/services/cognitive-services/text-analytics/

    • Recognition of image content, image recognition
    o https://azure.microsoft.com/de-de/services/cognitive-services/computer-vision/

    • face recognition (?)

    • Autonomous driving (?)
    o Not needed in game development, or perhaps in games, driving virtual cars?
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    Wandering MistWandering Mist Moderator, Member, Founder, Kickstarter, Alpha One
    Thread moved from Support to General Discussion
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    ArchmonkArchmonk Member
    edited April 2021
    Hallo ArilethDeTyr, ich denke du hast viele Text mit deepL ubersetzt? Es ist ein bisschen schwer alles zu lesen und die Paragraphen sind unorganisiert! Sie haben am Anfang ein 'o' und seltsame Stellungen. Aber nur auf dem zweiten Eintrag! Der Erste ist besser!

    DeepL translation of my bad german:
    Hello ArilethDeTyr, I think you have translated a lot of text with deepL? It is a little annoying to read everything and the paragraphs are disorganized! They have an 'o' at the beginning and strange positions. But only on the second entry! The first one is better!

    Not too shabby..
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    ArchmonkArchmonk Member
    edited April 2021
    Also the output of some of these AI Softwares aren't good at all, are deadlinks, or have a paywall to read the article. Specifically the voice output https://google.github.io/tacotron/publications/tacotron2/ is hilariously bad for immersion. I'd recommend not doing voice at all if you could only use this. Maybe for an MMO that only cares about quantity of content and hates their user base. I'm pretty sure you are spamming ads? Do you work for these startups, and why are they mostly in Germany :# ?
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    NoaaniNoaani Member, Intrepid Pack
    So, this can be broken down as follows.

    1, The OP wants to be able to add his own music to the games client, so that it can use that music in game.

    2, The OP wants the game to calculate collision server side rather than client side.

    3, The OP wants story driven quests, possibly assisted by AI.

    4, The OP doesn't want the game to have a meta.

    So, in order.

    1, I dont think this is likely. Intrepid have hired an exceedingly prominent composer for this game, they will want you to use the music they are spending millions of dollars on.

    2, Most MMO's do this, as a game developer knows to not trust anything calculated on the client. If collision were handled on the client rather than the server, players would be able to walk through anything at all, basically at will.

    3, story driven quests are all good, but remember that we are entering Verra after it has been essentially empty for thousands of years. We are not going to start the game and find that some evil wizard in his castle on the hill is terrorizing the local population,because there is no wizard and no local population.

    This greatly reduces the storytelling aspect available to the games writers.

    Also, AI is not really ready for commercial deployment like you are asking (specifically in your second post).

    Even as a translation tool, it isn't ready for actual commercial use yet. This is why we all still suffer with poor translations on assembly instructions and such.

    4, a game can not design out of having a meta, as the meta of a game is a construction of its players, not the developer.
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    edited April 2021
    Oh boy where to start on this one..
    Honestly I think you're over romanticizing AI and how "awesome" it is, especially for gamedev.
    The stories you like in games like The Witcher is because there's a human with actual emotions and life experience crafting it.
    I read some of the stuff AI makes, it's most of the time weird because AI does not understand context or let alone anticipate how a human would logically react based on emotion.

    AI voice is cool and all when you're trying to imitate a specific persons speech, but it's way easier and faster to just hire a voice actor that you can direct realtime instead of twisting and turning knobs the whole time to change tone, pitch, emotion etc. Plus witch actual voice actors you get feedback, sometimes they have their own take on a line and it's a thousand times better than what was on paper.

    Long story short, AI should be an assisting TOOL not a replacement as a quick and cheap solution..
    Honestly, I think you mean well but this is kind of a slap in the face if I would read that as a dev.
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