Owren wrote: » What do you think would be the potential problems from some people playing in VR and some not?
Owren wrote: » Yeah, so I fired up vorpx for Star Citizen and am reminded of how horribly unplayable it is lol. What do you think would be the potential problems from some people playing in VR and some not? I didn't see any advantage or disadvantage in the gameplay of Hellblade in VR vs. non-VR, nor would I expect to in a game like this.. The only think I can think of would be trying to type, but most people will be on voice-chat anyway.. They may be able to increase their player base if they did add some basic VR support. I can't imagine it would take a huge amount of development time to get the UI working in VR.. although goes without saying it should be something added after release...
Vhaeyne wrote: » Owren wrote: » Yeah, so I fired up vorpx for Star Citizen and am reminded of how horribly unplayable it is lol. What do you think would be the potential problems from some people playing in VR and some not? I didn't see any advantage or disadvantage in the gameplay of Hellblade in VR vs. non-VR, nor would I expect to in a game like this.. The only think I can think of would be trying to type, but most people will be on voice-chat anyway.. They may be able to increase their player base if they did add some basic VR support. I can't imagine it would take a huge amount of development time to get the UI working in VR.. although goes without saying it should be something added after release... It is not about disadvantage or advantage being added from you playing in VR. It is about inconvenience. Because the game was not designed for VR it is extremely doubtful that someone in VR would be able to keep up with people not in VR. VR players would just hold groups back from reaching their full potential. Many people would find it to be an inconvenience to have to deal with players in VR holding the group back. It actually is a huge amount of development time to get a proper VR implementation going. I all has to be designed and play tested separately from the base system. You can't just test the UI and camera, you have to do content in VR to fully test it. In the end the DEVs would most likely decide that it does not add enough to the game to officially implement. I also don't think it would increase the player base. VR is not as big as enthusiasts think it is. I bought the Oculus DK1 from the kickstarted years ago. I was excited when I got it. I thought I was going to play Minecraft for days in VR. It ended up being a sweaty novelty, but it works. I played with it for a few weeks and its sat in its case under my bed for years now. Recently I bought the Quest 2, and had the same level of excitement. The tech it better, but after a week of playing with it VR is still the same novelty is was in the DK1 days. There is a few stand out games like beat saber and alyx, but beyond that VR is just a toy that allows you to have some fun short term experiences. I just don't think the VR crowd would get the most of out Ashes. They would log in and run around for a bit, and then go back to beat saber or super hot. To me it is a waste of everyone involves time. Not trying to be harsh this is just how I feel as a guy who plays with VR from time to time.
Vhaeyne wrote: » Owren wrote: » Yeah, so I fired up vorpx for Star Citizen and am reminded of how horribly unplayable it is lol. What do you think would be the potential problems from some people playing in VR and some not? I didn't see any advantage or disadvantage in the gameplay of Hellblade in VR vs. non-VR, nor would I expect to in a game like this.. The only think I can think of would be trying to type, but most people will be on voice-chat anyway.. They may be able to increase their player base if they did add some basic VR support. I can't imagine it would take a huge amount of development time to get the UI working in VR.. although goes without saying it should be something added after release... It is not about disadvantage or advantage being added from you playing in VR. It is about inconvenience. Because the game was not designed for VR it is extremely doubtful that someone in VR would be able to keep up with people not in VR. VR players would just hold groups back from reaching their full potential. Many people would find it to be an inconvenience to have to deal with players in VR holding the group back.
Noaani wrote: » It is not about disadvantage or advantage being added from you playing in VR. It is about inconvenience. Because the game was not designed for VR it is extremely doubtful that someone in VR would be able to keep up with people not in VR. VR players would just hold groups back from reaching their full potential. Many people would find it to be an inconvenience to have to deal with players in VR holding the group back.
Owren wrote: » In your first paragraph (sorry don't know how to do advanced quoting stuff on the forums lol) You state that it's not about having an advantage or disadvantage, then go on to say that people in VR would be holding everyone else back, implying that they would be at a disadvantage.. it seems like you're kind of contradicting yourself there unless I'm misunderstanding what you're saying..
Owren wrote: » You make some good points.. I concede that maybe it wouldn't expand the player-base very much.. Regarding the references to playing VR as a "sweaty novelty" (yes you are correct about that lol) - The whole reason I brought up Hellblade in the first place is because it's a sitting VR game, not a sweaty mess.. a person could actually comfortably play a game like that for many hours. Anyway I know in a way I'm being selfish because not everyone cares about VR, but with the beautiful world they are creating it'd be an amazing experience. I'd really wish that everyone could have the opportunity to experience that level immersion with a decent rig and headset... I'm sure Verra would be mind-blowing.
Vhaeyne wrote: » LOL, tell it to @Owren not me... I totally agree.
Owren wrote: » Ah sorry guys, maybe it was my fault I should have been more clear in my OP.. it seems that many of you are imagining VR implementation as 1st person.. it's understandable why you'd expect someone playing in 1st person to be at a disadvantage (I would agree). Let me clarify - the game I referred to originally is in 3rd-person. People playing VR in Ashes could have the exactly the same camera as everyone else.. Here is some gameplay footage of Hellblade VR: https://www.youtube.com/watch?v=3PySkPG59hI
Owren wrote: » Yeah for sure 😊 And to reiterate, I think everyone would agree that it shouldn't be super high on the priority list, but it'd be amazing if it happened at some point..
Nagash wrote: » Owren wrote: » Yeah for sure 😊 And to reiterate, I think everyone would agree that it shouldn't be super high on the priority list, but it'd be amazing if it happened at some point.. yeah I would love to see the under relm at night in VR