Yulivee wrote: » Of course there is a huge difference between TTRPGs and MMORPGs...
Shoelid wrote: » I like it because it's simple enough that it doesn't get annoying when done repeatedly, but it's difficult enough that every now and then it'll trip you up. I think that as long as the riddle is made with the knowledge that it'll be done hundreds of times over, it could be cool.
Viktor von Doom wrote: » Personally I'd be happy with with mobs and bosses change their patterns every run, I've hated how you can literally time every raid boss attack in wow cause it's always in the same order..but they, that will piss of the world first crowd so there's that .
Yulivee wrote: » Some interesting aspects and examples. But I get the feeling that there is a bit too much focus on the 'riddles' that were a mere example for the core question I tried to raise with this thread. I tried to express something like "Do you think dungeons in MMORPGs are usually too fight heavy and AOC should try to give more variety (for example some of the things I listed) ?"