FutureCultLeader wrote: » Hello all, I noticed in one of the dev updates, that a quest involving searching for and looting items had all the locations of said items neatly and obviously laid out on the minimap. I'm a little concerned about this (not hugely) because generally if these mechanics are implemented, you very quickly begin to ignore the visually stunning area that the devs have built and simply start pointing your minimap at said item and running at it. Rinse and repeat. I've found that games that prefer players to visually look for clues and cues of item locations to be FAR more engaging, does it take a little more time? Yes, do you end up missing items and having to backtrack? Yes! Is it all round a far more engaging and fulfilling style of gameplay? Absolutely. It keeps you in the world. It activates and stimulates your senses far more. It's such a small thing, but one I believe that leads to big impact over the entire gaming experience. I hope this is something that you might reconsider. Love, Your FutureCultLeader
Saedu wrote: » I think highlighting the area the quest is in on the map is helpful enough without ruining immersion. No need to show the specific items in that area on the map.
Dreoh wrote: » Saedu wrote: » I think highlighting the area the quest is in on the map is helpful enough without ruining immersion. No need to show the specific items in that area on the map. If it highlights regions sure, but not something even close to as specific as like a circle on the map specifically positioned around the objective
Saedu wrote: » Dreoh wrote: » Saedu wrote: » I think highlighting the area the quest is in on the map is helpful enough without ruining immersion. No need to show the specific items in that area on the map. If it highlights regions sure, but not something even close to as specific as like a circle on the map specifically positioned around the objective It needs to be specific enough that people know the general area they need to be in (not just the node or zone). If this doesn't happen, then people will be going to external websites to get answers and I'd argue that breaks immersion even more. It should be something that can be toggled on/off so you only see it on the map when you want it.
Dreoh wrote: » Saedu wrote: » Dreoh wrote: » Saedu wrote: » I think highlighting the area the quest is in on the map is helpful enough without ruining immersion. No need to show the specific items in that area on the map. If it highlights regions sure, but not something even close to as specific as like a circle on the map specifically positioned around the objective It needs to be specific enough that people know the general area they need to be in (not just the node or zone). If this doesn't happen, then people will be going to external websites to get answers and I'd argue that breaks immersion even more. It should be something that can be toggled on/off so you only see it on the map when you want it. I'd argue that's still preferable Players will optimize the fun out of a game as long as it's easy, and a toggleable option, while a good compromise, is still far easier than looking up the answers.