Khronus wrote: » This is a pretty cool idea. I would certainly organize a group to delve as deep as we could. I don't have experience in what they have in FF but it would be need to obtain a key after every "X" floors that allow us to go back to that location if the same group goes in or something like that.
bloodprophet wrote: » Interesting idea to have a mega open world dungeon that has many many floors and would take days to complete. Log out and stay in the dungeon come back and pick up where you left off.
Vhaeyne wrote: » Please no. This would take people out of the open world. To me it goes against the PvX nature of the game. Also FFXIV seems to have abandon the idea themselves. Not many people use it outside of speed leveling alts. If there was a open world dungeon that was a massive tower or unending pit of hell... That would be something worth considering.
FutureCultLeader wrote: » It hurts that the game devs have an idea of bringing the MMO genre back to a state of enjoyability and yet 60% of the player base are asking for features they like in other games that are part of the problem.
Khronus wrote: » Ok you gave me a very interesting idea that might work. One side of the map has a tower, the other side of the map has a cave/dungeon (better access to this content while still being different). Both of them have "X" floors or levels and both of them are open world but have multiple (maybe even several paths?). They would strictly be end game content difficulty, party sized (not raid size) and would penalize players who go in with more than the normal party size. Bosses every X levels and the mobs (not bosses) respawn quickly to encourage clearing quickly but also to prevent getting slaughtered from behind as easily. An idea to help with zerging. This should be open world but instanced. You are allowed to go into the tower/dungeon with up to a max party size. Once inside you immediately get a 30 second invulnerability buff (to prevent players from camping the entrance from the inside). Players from the same guild or alliance will be allowed to join as well since it will be technically open world but when engaging with a boss if more than the party size are fighting it, it will go berserk and gain health/damage/speed/abilities or whatever else based on how many are fighting it above the normal amount. At this point my mind is just rambling on through my fingertips. Seems like something that can be implemented fairly easily and provide some very unique gameplay while still including PVP both inside and out.
George Black wrote: » It has to be open world and no more than 15 or so floors. Imagine chilling with your group and fighting mobs in a room on the 10th floor. You feel comfortable and the xp is good. One of you says let's try to reach 14 today because there is a boss there. And there you go, you start your way to reach 14, you manage it, it's too hard and you go back to 13. It's better than 10 and you are glad you got out of your comfort zone. But little did you know that the strongest group of your enemy guild is on the way to kill the bosses on 14 and 15. They see you and wipe you. Some times you win, some times you lose and some times open world areas like that are well implemented.