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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Artisan and Trading Guilds
Asgerr
Member, Alpha Two
How common do you expect this to be?
Is it something you would want to happen on your server?
I imagine Artisan guilds would "regulate" (through in game/forums/discord player consensus) prices and other practices, to avoid the inevitable undercutting of prices. This will in turn create conflict and interesting decision making for players wishing to settle into a node/currently residing in one, where said Guild's regulations are to be observed.
As most Guilds tend to be combat focused, what are the odds of something like these Artisan guilds a West India Trading Company to appear? (minus the slave trade ofc)
Is it something you would want to happen on your server?
I imagine Artisan guilds would "regulate" (through in game/forums/discord player consensus) prices and other practices, to avoid the inevitable undercutting of prices. This will in turn create conflict and interesting decision making for players wishing to settle into a node/currently residing in one, where said Guild's regulations are to be observed.
As most Guilds tend to be combat focused, what are the odds of something like these Artisan guilds a West India Trading Company to appear? (minus the slave trade ofc)
3
Comments
To expand I believe that there won't be much need for those guilds based on my experience from other games. Guilds/Alliances that are hundreds or even thousands of people aren't gonna need to contact trading guilds, they will just organize themselves as a guild/alliance to get the things they need. If there are resources they need they will farm them in large amounts. They will have crafting sections and crafting officers. They will protect their own caravans.
I remember when Archeage was launching and there was all kinds of trading guilds and mercenary guilds being made and advertised and I have no idea if anything came of any of them. I don't remember people spamming in chat looking to "hire mercenaries" to protect their trade packs or anything.
I'm sure it'll happen in Ashes but I don't think it'll be super prevalent or ground breaking.
Most guilds are probably aiming to have different members specializing in different professions, so trading alliances are probably going to be secret/external collections of people from multiple guilds so they have a finger in all the pies.
My guess.
I do think sea travel will be very important. It is faster than land travel, but will probably be more dangerous because there will probably be a good amount of pirates.
Rather I'd picture various artisans & traders banding together to form corporation-typed guilds that complete that entire process of sourcing materials (buying, gathering, farming etc.), crafting supply chains, and sales.
I mean the guild I'm in an Elf only we just have the odd (indentured servants) and we work fine
... ... you want to teach a Deathknight ... ... ... Embroidery ... ... 😁 . 🤣
https://www.youtube.com/watch?v=7Umu8Ny0yL4
But Jokes aside. Would that be a bad thing if whole Guilds of Players form, to somewhat control and force Prices never to exceed or undercut a certain Height ? 🤔
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Sorry, I am new here.. but Wouldn't it be nice for each city, town, outpost etc, to have it's own market?
Would make alot of sense for players to move their stuff around depending on where it's needed and pricing.. Also, guild traders.. I mean.. Is there anything you hate more from a game like ESO when it comes to "guild traders".......
Love & Peace ! Baldr out !o/
And that at least in theory sounds good to me. The only challenge I see is for newer players to keep track of all the different groups and their trustworthiness, which is why I hope we get an ingame journal for us to keep track of such matters.
It might be like in WoW - and a few People - maybe a whole Guild - is farming certain Ingredients, Minerals, Ressources like a bunch of Madmen.
But the majority of the Guilds will probably be the Buyers. Maybe even with a bunch of Nepotism.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
In addition, economic nodes can facilitate the caravan / mercantile systems to open trade routes around the world.