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Artisan and Trading Guilds

AsgerrAsgerr Member, Alpha Two
How common do you expect this to be?
Is it something you would want to happen on your server?

I imagine Artisan guilds would "regulate" (through in game/forums/discord player consensus) prices and other practices, to avoid the inevitable undercutting of prices. This will in turn create conflict and interesting decision making for players wishing to settle into a node/currently residing in one, where said Guild's regulations are to be observed.

As most Guilds tend to be combat focused, what are the odds of something like these Artisan guilds a West India Trading Company to appear? (minus the slave trade ofc)
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Comments

  • BricktopBricktop Member, Alpha Two
    edited April 2021
    I think most guilds will try and take care of everything in house.

    To expand I believe that there won't be much need for those guilds based on my experience from other games. Guilds/Alliances that are hundreds or even thousands of people aren't gonna need to contact trading guilds, they will just organize themselves as a guild/alliance to get the things they need. If there are resources they need they will farm them in large amounts. They will have crafting sections and crafting officers. They will protect their own caravans.

    I remember when Archeage was launching and there was all kinds of trading guilds and mercenary guilds being made and advertised and I have no idea if anything came of any of them. I don't remember people spamming in chat looking to "hire mercenaries" to protect their trade packs or anything.

    I'm sure it'll happen in Ashes but I don't think it'll be super prevalent or ground breaking.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    People + greed usually means this activity happens - BUT I don't think it will be in a dedicated guild (unless the guild-perks have specializations that are important to their commercial focus).

    Most guilds are probably aiming to have different members specializing in different professions, so trading alliances are probably going to be secret/external collections of people from multiple guilds so they have a finger in all the pies.

    My guess.
    I wish I were deep and tragic
  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    edited April 2021
    If we see something like an East India Company in Ashes, it will depend on the quality of the profession systems. If you will have to trade far and wide for things you need a lot of, I can imagine securing trade routes and creating relationships with certain providers of good to be common.

    I do think sea travel will be very important. It is faster than land travel, but will probably be more dangerous because there will probably be a good amount of pirates.
  • I don't think it's practical to "regulate" prices and limit undercutting - unless the trading guilds have means to enforce its rules & deter violations, which is very limited imo (after all it's a game, there's only so much you can do to another player).

    Rather I'd picture various artisans & traders banding together to form corporation-typed guilds that complete that entire process of sourcing materials (buying, gathering, farming etc.), crafting supply chains, and sales.
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    edited April 2021
    This won't be a thing. It's like racist guilds (elf only for example). They will just die out without the numbers to actually do the content. With Artisan guilds, they won't be able to kill the bosses needed for end game materials. It might be a thing but it will be unsuccessful.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    It could be a viable guild for alts, and a few mains.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Khronus wrote: »
    This won't be a thing. It's like racist guilds (elf only for example). They will just die out without the numbers to actually do the content. With Artisan guilds, they won't be able to kill the bosses needed for end game materials. It might be a thing but it will be unsuccessful.

    I mean the guild I'm in an Elf only we just have the odd (indentured servants) and we work fine :D
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • ZhangorZhangor Member, Alpha Two
    I for one hope that the crafting guild concept will see the light of day, being in a guild focused on crafting doesn't mean that it won't be able to make the game's content far from it because it's highly likely that to access high-level crafting content you'll need to make that content. Whatever happens, we'll see how it goes :)
  • AszkalonAszkalon Member, Alpha Two
    Come on, Guys ... ... ;) ... ...

    ... ... you want to teach a Deathknight ... ... ... Embroidery ... ... 😁 . 🤣


    https://www.youtube.com/watch?v=7Umu8Ny0yL4






    But Jokes aside. Would that be a bad thing if whole Guilds of Players form, to somewhat control and force Prices never to exceed or undercut a certain Height ? 🤔
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • Asgerr wrote: »
    How common do you expect this to be?
    Is it something you would want to happen on your server?

    I imagine Artisan guilds would "regulate" (through in game/forums/discord player consensus) prices and other practices, to avoid the inevitable undercutting of prices. This will in turn create conflict and interesting decision making for players wishing to settle into a node/currently residing in one, where said Guild's regulations are to be observed.

    As most Guilds tend to be combat focused, what are the odds of something like these Artisan guilds a West India Trading Company to appear? (minus the slave trade ofc)

    Sorry, I am new here.. but Wouldn't it be nice for each city, town, outpost etc, to have it's own market?
    Would make alot of sense for players to move their stuff around depending on where it's needed and pricing.. Also, guild traders.. I mean.. Is there anything you hate more from a game like ESO when it comes to "guild traders".......



    Love & Peace ! Baldr out !o/
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  • KilionKilion Member, Alpha Two
    I think there is a pretty high chance that there will be big and small economic guilds in Ashes, with smaller ones dominating the "outskirt" regions and bigger ones occupying the areas around parent Nodes. Additionally, I think when it comes to highly valuable but small in quantity goods, there might be courier groups who specialize in high mobility to deliver goods without grabbing the attention of highwaymen.
    And that at least in theory sounds good to me. The only challenge I see is for newer players to keep track of all the different groups and their trustworthiness, which is why I hope we get an ingame journal for us to keep track of such matters.
    The answer is probably >>> HERE <<<
  • AszkalonAszkalon Member, Alpha Two
    edited February 19
    Small take from me here.


    It might be like in WoW - and a few People - maybe a whole Guild - is farming certain Ingredients, Minerals, Ressources like a bunch of Madmen.


    But the majority of the Guilds will probably be the Buyers. Maybe even with a bunch of Nepotism. >:)
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • Sir SmoothSir Smooth Member, Alpha Two, Early Alpha Two
    I believe that some nodes must develop into economic nodes in order for auctions and more advanced trading posts/vendors to open up. To have an economic guild sponsor this type of node would make sense. While fighters doing raids will grab great loot, they need auction houses in order to sell these and obtain node currency.
    In addition, economic nodes can facilitate the caravan / mercantile systems to open trade routes around the world.
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