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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Anti-Griefing in game?
Recluse74
Member, Alpha Two
I played and loved Lineage 2 from Open Beta and 4 years after launch on the Lionna server. It was my first MMO ever, and it was a brutal lesson on how these games played and worked. My question stems from living with the Lineage 2 flagging system, and how it has work arounds to kill players without going corrupt. Is this being looked into, or will this be another part of the game to help drive PvP on the servers?
In Lineage 2, most of the grief, at first, came from gold farmers who wanted you out of the best farming areas, this included quest areas as well. Listening to Steven on one of the videos they made, he stated that gold farming will an issue they will have to deal with. So knowing the brutal lengths farmers will go to, to protect their real life money operations, I am worried that this will be an issue again, especially since they are already well versed in Lineage 2 flagging and PvP system.
If this issue has been brought up and talked about already, I apologize.
In Lineage 2, most of the grief, at first, came from gold farmers who wanted you out of the best farming areas, this included quest areas as well. Listening to Steven on one of the videos they made, he stated that gold farming will an issue they will have to deal with. So knowing the brutal lengths farmers will go to, to protect their real life money operations, I am worried that this will be an issue again, especially since they are already well versed in Lineage 2 flagging and PvP system.
If this issue has been brought up and talked about already, I apologize.
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Comments
There have been many threads here about this sort of thing. George Black is a L2 player as well and has some really god posts reguarding the similarities. This is from the wiki but I don't think farmers killing peeps is a benefit for them. If people stay green and let them gain corruption so others can smash them and take even more of their stuff.
https://ashesofcreation.wiki/Corruption
You coming into an area and picking a fight with me because you want my spot is not griefing. This gives me a choice to either ignore you, and let you go corrupt for your choice, or to fight back and may the best player win.. All choices here I can respect.
Griefing is a different monster, because their is no chance the player doing the griefing, will go corrupt since they are having the PvE world do the work for them. Healing the mobs, training mass amounts of mobs onto your party, or do just enough damage to you that the mobs get the killing shot. These are just a sample of what you will see with this system. Lineage 2 was full of this in certain areas, usually where any high dollar material dropped, or where groups power leveled other players.
So I guess I could have worded my question better... Will players be able to use the mechanics I mentioned to grief other players, and if so... will it be looked down upon, or just another part of the game?
Thank you for the welcome as well. Been keeping my eye on this game for sometime now, just now decided to get into the fray.
The system will be tested, and if there are things that need to be fixed, they will be fixed.
On of the easiest fixes they could do is make it so that if you attack a non-combatant and that non-combatant dies within a specfic time period (say, 6 seconds), then you get corruption.
Training and/or healing mobs haven't been an issue in games (that don't want these things) for well over a decade.
The idea to not being able to heal or buff mobs is not bad.
I dont wanna see any hard restrictions such as no gold /trade between players like BDO. They ruin the fun. I prefer a good game with gold traders than yet another bad mmo.
Seeing how you come from L2, I know how excited you are for AoC. Dont worry too much about cheaters. Let's have real fun again.
You and I had very different L2 experiences on retail. I played on Gustin and at no point in time do I remember feeling unbearable griefing.
I've never played a game with you, but just from discussions here I can say without reservation that you wouldn't have been griefed in L2 because you were the one doing the griefing.
Ah and as for being griefed. I recall some wars that we were not able to stop and got had clan attrition as a result. One player used to do two sweeps a night at 4:10 and 4:30pm.. two buff rounds a night for about a month.. got me prob. 20% of the time.. but lived with it. Springing up on someone when they are doing intense pve is pretty easy.
One of the best moments I was told of, so not sure how true, was when a GM ported into game and took out a bot group in front of clan members for all to see. That kind of interaction / action from the GM side is always welcome!
The crazy thing is that your opinion is completely meaningless to me at this stage in your life. Why anyone on these forums would take what you say seriously about any open world MMORPGs is a giant mystery. You hid on an island in AA as a solo player (Your only actual open world experience from what I've gathered), you didn't play L2 as you have told the class before, did you play SWG? You go around talking about Final fantasy instances and EQ nearly exclusively, your passion is DPS meters, you say that "PvE content in the open world is actually PvP content" when that's pretty much the entirety of the 4 games that Ashes takes all of it's ideas from, etc. You advocate for guaranteed weekly free gear when that would be an extremely strange way of going back to the "old school feeling of MMOs" that the devs like to talk about.
It's easy to be a victim when you go around and allow yourself to be one constantly. When I was playing L2 none of these things crossed my mind as griefing, just part of the game that very rarely happened sometimes. Healing/buffing mobs caused you to flag. Training mobs needed fake death to actually work (Dagger user). It just wasn't a common problem for me.
Appreciate the response.
My issues were not at launch, it was some time after that when I decided to level an alt. I had heard stories from new players about their troubles with the farmers, but really paid no attention to them since I had dealt with a few of them in our launch leveling experience, but it was not much trouble, and was actually fun most of the time.
It was when I started my dwarf alt, I saw first hand how bad it had become. I am not as worried as I first was when I posted this. I just had flashbacks of how the lower level areas were basically dead because farmers made it hard for new players, and the only way to level an alt safely, was to get your clan mates to power level you when possible.
Now to find a PvP clan.. and roll into this new game.
I just hope in AoC they send in a GM in god mode from time to time to show they are active and aware of what is going in, observe in-game and then have some rather novel / visual way to obliterate botters for all to see rather than quietly cancelling access. reduced to ashes.. some unique annimation! just for a bit of fun
Or even, if beyond any reasonable doubt, a global announcement that player x is botting.. in x location.. similar to how pk`ers will be and a switch to make them Piñata and free for all drops..
The GM's find a botter (need to 100% confirm the botter), then override their combat status to heavy corruption and send in the bounty hunters, while the GM deletes the rest of their free-hold storage.
Unforch, the stealth approach is actually much more effective at catching networks of botters rather than individual accounts so I don't think this will happen very often, if at all.
This makes me think it would be fun if GM's had animations to go with their GM powers.
Like the ban hammer having a full animation of holy doom with a "you have been judged GUILTY".
Probs not the best idea tho, would lead to power tripping.
Sad thing is, they are not all bots. They are actual people playing the farmers role. Mostly kids working for a couple a bucks an hour in some danky internet cafe type of place, or PC repair shop as my friend found out. He was stationed in Korea at the time, and went to a repair shop to get a new power supply for his PC... He noticed the guys had Lineage 2 posters up on the wall and started a conversation with him about it, and the guy took him in the back and showed him his little farming army he had in the back.
My friend said at the time, there were maybe 10 kids back there playing and farming, but at least 20 other PC's not being used at the time that were used for the same thing. Sad part is, my friend started buying gold off this guy for a discount and even had his Orc power leveled by them... he ended up quitting the game shortly after and sold his account to the gold farmer for a couple hundred bucks.
This was a small operation, but the shop owner told my friend it was how he paid his bills and told him averaged about $5K a month selling gold and power leveling services.
Ive never experienced griefing because I expect that to happen in areas where PvP is advocated and I am willing to alter my activities if I get constantly killed.
That kind of interaction will tell me that I need to improve my gameplay.
Only times I get frustrated getting farmed is when the reason is heavily affected by gear and even more when gear is heavily affected by luck.
The most fun u can get when trolls are farming u and u still manage to piss them off and get them to directly break game rules.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
I spent the bulk of my time in Auroria, the third continent, the largest part of the world where PvP is always enabled, the part of the world that - at the time - had the most amount of people in it. Not only that, but I spent all my time on that part of the world as a pirate - usually the only one on the server, meaning that literally every other player could attack me at will, with no repercussions at all to them.
Also, there was an island in that game that was fairly advantagous for pirates. It was essentially that factions "hub" town to get quests and such, as well as some housing and such. I hardly ever went there, and had no land there at all.
Basically, I played that game in a high population area with a giant sign on my back that said "come at me, see what happens".
But hey, if you want to say that people shouldn't be listening to me when you are as wrong as you are here, that's cool, I guess.
Griefing in Lineage 2 came in many forms.
For example, you are doing a quest at level 10, so you can ascend to the next tier of skills available for your new class... You are told to go to a certain open world dungeon and kill a certain type of monster and bring back the skins as proof. When you get to the area, there are only 10 of these monsters that spawn, and a small group is farming them because they drop gold and materials at a high rate. The players doing the farming outnumber and out level you, and also have a healer not a part of the party that is 30 levels higher than you, just sitting there for protection and to heal and buff when needed.
Fighting them is out of the question, you cannot out DPS them to get a tag on a mob to get drops... so you cannot complete your quest. This was an actual problem I ran into in Lineage 2.. I jumped on my main character to come and try and force them out, but they sent a full party of max level players to run me out soon after.
Now... I seriously doubt we will run into this in this game, at least I hope so. I think my fears were founded in what I saw happen in Lineage 2, and since this game was using the same flagging system... memories of things like this and many more instances jumped in my head.
Like in my last post about the small farming operation my friend was shown in Korea, this $5k a month he was earning was his main source of income and afforded him his life style he was living. When players come in and mess with that real life income, they will go to drastic measures to stop you from messing with their cash. And that is what I was worried about... But I am over it now.. no one here seems to be worried about it, so I will wait to see what happens in game after launch to think about it again .
Unlike you I can actually prove my group and I didn't hide on an island in Archeage as a solo pirate.
Feel free to go look at some of our old videos in my thread.
Not a corruption thread. It is a griefing thread.
Corruption is based on killing a player who does not fight back. Part of the game and I have taken part of this many of times.
Griefing is based on harassing a player, making progress hard or impossible because you feel like it. Usually done by higher level players against lower level players. No one goes red (unless they screw up), they just make your time in game a nightmare because they can... basically a bully who you have no chance winning against in the specific time and place.
You will not see it early in game, because 99% of player base is within a few levels of each other, and they are busy leveling or accomplishing goals.
Like I care enough to watch a video of other people playing a game...
You think Auroria is an island. That nullifies your argument on this specific matter. Don't argue things you dont know.
Also, you are only talking about half of my time in Archeage, not all of it. You have no idea how I spent my first 6 months or my last year in the game, as I have not talked about it here.
But hey, continue to think you know.
You do realise that the corruption mechanic is in place to stop griefing?
Sigh.....
You do realize that griefing can be done without going corrupt?
Corruption is put in place to stop full on murdering someone who is not fighting back, it has nothing to do with harassing people. Flagging is not going corrupt.
I played Lineage 2 for years... This is the exact same system. I know how it works, I know tricks to get people to go corrupt on accident.. .I know how to not go corrupt and piss people off to the point they log out... Trust me, I know how it works.
You should share with us, because you apparently know more about the game system than has been shared with the rest of the community of AOC!!!
Lineage 2 is not ashes of creation
But the PvP flagging and corrupt system was taken from that exact game.. ask Steven.
I did play Lineage 2, and the systems are similar, but there's some basic differences that keep it from being "The same". When you Purple, you go Purple to everyone, not just your attacker/attackee for example.
Beyond what's listed here, anything else is speculation.
https://ashes101.com/pvp#corruption
That is exactly how it worked in Lineage 2... you did not play very long, did you?
Go ahead and read the link I posted