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Voice Chat | VOIP

SqueezySqueezy Member, Alpha Two
Voice chat in survival games and MMO’s has always brought the community closer together and created a more interactive experience. I understand the Ashes devs wanting to protect the players from themselves so that there isn't any voice abuse and easier moderation logging, but still want to put voice into taverns.
I feel like putting voice chat into taverns is a good start but it should be everywhere. Being able to speak to anyone anywhere would make the game that much more immersive.
Imagine coming over as a party to an abandoned pirate cove and instead of typing “hello!” in the chat, you get to actually /wave and greet them however you want. You can relay information between your two parties much faster and way more in depth, and everyone can put their own spin on it with accents, role-play, basically anything that comes to mind. I understand that cities and towns will get loud but thats the point! Entering a bustling city with strangers and friends talking on every corner.
Now I understand that voice chat can also very easily break an RP element of fantasy and so on, but I think that is all up to the community. I think if together with the devs we harbor a fairly non-trolling atmosphere, which it seems it’s already doing, then voice chat would breathe life into the game as much as any other of the systems would.
Let me know what you think, what has been your experience with voice chat and do you think we should have a more universal voice chat in Ashes of Creation.
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Comments

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
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    If I had more time, I would write a shorter post.
  • Watch Sea of Thieves and see how friendly and welcoming the proximity voice gets. ;)
  • SqueezySqueezy Member, Alpha Two
    Klareh wrote: »
    Watch Sea of Thieves and see how friendly and welcoming the proximity voice gets. ;)

    It doesn't get friendly and welcoming because 1, the game creates a toxic community, and 2, just because someone isn't welcoming, or friendly, doesn't make the game worse. Sometimes people will be friends and other times they will be enemies, it would be fun to see both scenarios in-game with open-world voice chat.

    Wouldn't it be more interesting for you to lob that amount of sarcasm over voice chat instead of text?
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • KlarehKlareh Member
    edited April 2021
    Squeezy wrote: »
    Klareh wrote: »
    Watch Sea of Thieves and see how friendly and welcoming the proximity voice gets. ;)

    It doesn't get friendly and welcoming because 1, the game creates a toxic community, and 2, just because someone isn't welcoming, or friendly, doesn't make the game worse. Sometimes people will be friends and other times they will be enemies, it would be fun to see both scenarios in-game with open-world voice chat.

    Wouldn't it be more interesting for you to lob that amount of sarcasm over voice chat instead of text?

    I think keeping it to taverns, party, raid, guild, etc was a wise choice. This game has encouraged competitive gameplay and very focused on PvP. You would hear more rage screeching than friendly interaction which could make or break someone's enjoyment of the game.
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    No thanks. The last thing I want is to run into town and get bombarded with a ton of shouting and screaming from voice chat. For every 1 situation where in-game voice chat improves the gameplay experience there are 2 situations where it's just obnoxious and annoying.
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  • Let the tavern owner have the option to allow voice chat or not.
  • SqueezySqueezy Member, Alpha Two
    No thanks. The last thing I want is to run into town and get bombarded with a ton of shouting and screaming from voice chat. For every 1 situation where in-game voice chat improves the gameplay experience there are 2 situations where it's just obnoxious and annoying.

    Then you could have the option of turning world voice chat off.
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  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    No thanks. The last thing I want is to run into town and get bombarded with a ton of shouting and screaming from voice chat. For every 1 situation where in-game voice chat improves the gameplay experience there are 2 situations where it's just obnoxious and annoying.

    If it is anything like Rust (which it may be if VOIP makes it into the game), then it would be more like 20 negative to 1 positive lol.

    Voice chat in AoC should definitely NOT happen.
  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    Ye, i understand the reasons why open world voip won't be good, but I would still like the option. Just have it mute by default, and if you want to try it you can turn it on.
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    edited April 2021
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  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    McShave wrote: »
    Ye, i understand the reasons why open world voip won't be good, but I would still like the option. Just have it mute by default, and if you want to try it you can turn it on.

    This is not a solution in any way. I want to base my critical thinking decisions based on the actions of others in an MMO, not based on if they are screaming racists comments, yelling REEEEEEEEEEEE, or playing high frequency sounds to destroy the ear drums. Having VOIP in a game and leaving it off is just not smart. We would HAVE to have it on in the off chance that people are using it to communicate so we would hear them prior to seeing them. I don't like this.

    Keeping it out of the game prevents a lot of issues and very minimal benefits. Just join a discord and keep everything organized.
  • SaeduSaedu Member, Alpha One, Alpha Two, Early Alpha Two
    I'd rather that IS take every second of their precious time and develop more important features over an in game voice feature. People will just use discord to chat with the people they want to actually talk with.
  • SaeduSaedu Member, Alpha One, Alpha Two, Early Alpha Two
    Klareh wrote: »
    Watch Sea of Thieves and see how friendly and welcoming the proximity voice gets. ;)

    Ironically enough this helped me earlier today. I came into a occupied port to drop off a few crates for a cargo run. My cremated accidentally shot and I said quickly in voice "don't shoot"... the other team didn't engage us and we went on our way (they were a bigger crew and I didn't want to stir up some fighting when I had the cargo to unload :)).

    Still though, I wouldn't advocate for it in a MMO... for this one good experience I can think of multipe annoying experiences. Usually people joining my group with an open mic playing something super loud in the background.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Saedu wrote: »
    I'd rather that IS take every second of their precious time and develop more important features over an in game voice feature. People will just use discord to chat with the people they want to actually talk with.

    This a thousand times. In game VOIP is almost always bad.
    If they do waste time doing it I will bet 90% of the players will turn it off or never turn it on to begin with.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Marcet wrote: »
    Let the tavern owner have the option to allow voice chat or not.
    I think that idea has strong merit, it localizes it and gives even more reason for players to congregate in certain places.

    Still and on / off and mute player x option though
  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    Marcet wrote: »
    Let the tavern owner have the option to allow voice chat or not.

    love this idea. I think it would promote the tavern keeper fantasy of having regulars that you exchange a few words with on their travels.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Give the inn keep the discretionary power (and animation) to throw patrons out onto the street for abusing VOIP
  • I might like the option for different servers to have voice chat and others without it so that you can group the people who want to chat without annoying the ones who don't.
  • daveywaveydaveywavey Member, Alpha Two
    Marcet wrote: »
    Let the tavern owner have the option to allow voice chat or not.

    YES!
    This link may help you: https://ashesofcreation.wiki/


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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Marcet wrote: »
    Let the tavern owner have the option to allow voice chat or not.

    Thats a very interesting idea
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
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