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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Processing compared to crafting and gathering
Prectice
Member
Is it just me or does processing lack the RNG burst of income that the other 2 artisanship's have? Being for example : getting a rare gem from gathering and getting a rare recipe from a boss for crafting. Might make processing (besides animal husbandry) seem kind of monotonous.
1
Comments
Not sure what you can do about it tho. It would be kinda cool if you had to go to a scientific metropolis or something to process the epic or legendary materials, but also that would be a giant pain in the ass.
We also don't know what Intrepid is really planning for their crafting systems, especially the processing.
To me, people will be gathered or crafters because that is what they enjoy, but people will be processors because that is where the money is at.
I dont think many people will spend all day cutting up pixel logs for fun - they will do it because that is where they see the easy profit.
While you gather, you cant do anything else. I was thinking "screw processibg and homes. I wanna play out of the city walls, so Ima go gather for gold" but after a recent interview with steven on pathfinders I am seeing processing more favourably.
That takes away from the game though unless I'm reading this wrong.
The way it's currently set up creates a greater need for player interaction and dependency on each other.
Instead of 3 people needed to complete a piece of gear, you only need 2 now with your suggestion.
Like double/triple production result or rare processed items possibility?
And have higher possibility of those rare RNG procs based on your processing mastery and the tier/grade of your processing bench?
Aren't we all sinners?
So this could be interpreted as each material can have a quality rating.
Meaning when you're smelting iron ore, you could have a chance to create "quality iron ore", which blacksmiths could then use to create better iron swords from.
Though the source for that quote links to the wrong video and I couldn't find the actual source after some searching
Also they quite definitively said the stage of processing will be the bulk of the time resources will be in. They want processors to be able to create bottlenecks. Bottlenecks means a shift in demand and supply, results in price spikes people will pay and they will, they always do.
Commissioning a processor who is capable of processing "that thing" the fastest might be worth quite some money when you need certain resources fast with a siege hanging over your head all of a sudden. There is a bit of subtlety going on in terms of money potential that surface level processing just doesn't show on it's own. It might be more volatile then having simply x%-chance of gathering highest level resource, it's definitly more human driven, but in my opinion it's not lacking in potential at all.
I can be a life devouring nightmare. - Grisu#1819
This has been seen in many other games, and it is just not interesting. Basically with this system you have to process 100s of a specific thing, let's say oak wood planks, so that you have a higher chance of making a 115% quality plank instead of 100% quality plank. Really not that interesting when it means that your house will have 15% more durability or whatever.
How is that any different than what others have stated here about getting random bonus loot when gathering?
I don't think this is an exciting system for any form of profession. I just think gathering and crafting are more exciting because of the processes involved. Gathering involves exciting adventure, crafting involves selling a cool final product, and processing is an afk process that is done while you're not even paying attention.